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Search results

  1. Lava Titan

    Lua Account Storage Value?

    hey I wanna give 1 item per account, how can I determine that player's account already received the item? no matter what character
  2. Lava Titan

    Cloudrino free lifetime host

    This is not a VPS this is a Cloud
  3. Lava Titan

    Lua How to use addEvent in TFS 1.2 spells?

    oh so in TFS 1.2 people still use old style for this kind of spells?
  4. Lava Titan

    Lua How to use addEvent in TFS 1.2 spells?

    Hey there, could some1 give me an example about how to use addEvent in TFS 1.2 spells? like: addEvent(area1) addEvent(area2) addEvent(area3) etc.. Thanks <3
  5. Lava Titan

    Lua math issues XD

    thanks for your time :P it's not working, it shows 0k, 10k, 100k, 1000k, 10000k instead of 1m, 10m, etc I added prints to it's easier to test, it keeps printing 2 when my health is bigger than 1m and prints 1 if health is less than 1m if thing:isCreature() then local low = "%s\nHP: %d...
  6. Lava Titan

    [POLAND] Naruto Legends Online START 20.02.2016 !! IP : NLO-OTS.PL

    The sprites are good, the only messed thing I see it's the characters, they look items in the ground
  7. Lava Titan

    Lua math issues XD

    hey, can some1 help me with this math? I changed some lines on player events in TFS 1.2 everything Works fine except that I can't manage to get it showing correct "current" health example: HP: 1kk / 10kk <-- this is fine but if player has less than 1kk hp but his max health is over 1kk the...
  8. Lava Titan

    [France] - Dream-OTS 10.9 Custom High Experience Server

    really nice server, can't wait for oficial launch xD do you mind I copy some features to my server? :P
  9. Lava Titan

    Lua Player.setLevel()

    on login.lua add: local vocationID = player:getVocation():getId() if vocationID == 1 then player:setMaxHealth((player:getLevel()*5)) player:setMaxMana((player:getLevel()*30)) player:addHealth(player:getMaxHealth()) player:addMana(player:getMaxMana())...
  10. Lava Titan

    Lua Player.setLevel()

    thanks, unfortunaly got same result as mine XD it sends msg, kicks player but query doesn't get executed correctly I added these in compat.lua and also added print("1") in query function, it sends print, so the function is being executed, just not the query inside function kickPlayer(cid)...
  11. Lava Titan

    Lua Player.setLevel()

    hey there, I'm trying to create this unique function, not sure if it's even possible, I think this is very usefull for server content testing purposes the current error is that everything Works except the query is not getting executed after player gets kicked can some1 help fixing this please...
  12. Lava Titan

    Monster Killcount

    ok thanks
  13. Lava Titan

    Monster Killcount

    so you mean I have to add a storage to each monster onKill then count the amount of storage player has?
  14. Lava Titan

    Monster Killcount

    I'm looking for self killcount
  15. Lava Titan

    Monster Killcount

    Hey, can some1 tell me what function should I use to get current killcount of a certain monster? for exemple: function onKill(blablabla) print(" ".. player:getTargetkillCount.." ") return true end
  16. Lava Titan

    Lua Lottery Action Script Issue

    thanks :P
  17. Lava Titan

    Lua Lottery Action Script Issue

    bump
  18. Lava Titan

    Lua Lottery Action Script Issue

    thank you so much, you are very kind and patient to rewrite the whole script :eek::p I fixed some typos at line 61 and 64, nothing special just maxChance to chanceMax and playerNamer to playerName xd 1 more question could you please fix the part where if you get 100 crystal coins the script...
  19. Lava Titan

    Lua Lottery Action Script Issue

    hey there, I created this few months ago and now that I was reviewing it I had the idea to add amount of items given instead of give just 1 i wanted to give for example 100 cc instead of just 1 but the way I created it only allows to give 1 how can I make it work with like local veryLucky =...
  20. Lava Titan

    TFS 1.2 - Simple Magic Effects Function

    fixed I guess :P
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