In configmanager.cpp, change:
integer[MONSTER_SPAWN_WALKBACK] = getGlobalBoolean(L, "monster_spawn_walkback", true);
integer[DISMOUNT_IN_PZ] = getGlobalBoolean(L, "dismount_player_in_pz", true);
integer[ENABLE_COOLDOWN] = getGlobalBoolean(L, "enable_cooldown", true)...