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  1. Cotizado

    Actions in newer tfs?

    (Mystic Spirit) and (Crying Damson) have diferent functions so you might look for those that make the same task and change it on the script
  2. Cotizado

    Windows Bug - war system with shields

    if you bought the ssystem from elf you might have everything you need if you changed version go to the old lib that you had it working and search for it on functions
  3. Cotizado

    Action [8.7] Taming monsters (mount system)

    <item id="13291" name="maxilla maximus" article="a"> <attribute key="description" value="A hermit near Carlin might be able to tell you more about it." /> <attribute key="weight" value="200" /> </item> <item id="13292" name="tin key" article="a"> <attribute key="description"...
  4. Cotizado

    Action [8.7] Taming monsters (mount system)

    works on 0.4 4115 the bear tested
  5. Cotizado

    People loose all experience when dying :/

    with bless or with out? do they lost it when log out too?
  6. Cotizado

    >> Initializing game state and binding services...

    it loads good but at that point it just crash any info about it? or how can i fix it? rev 4027 0.4 winserv 2003 and xp
  7. Cotizado

    getPosByAngle & rotatePos

    watagatapitusberry
  8. Cotizado

    Spell 90% anti-anti paralyze

    sure but it does the job i wanted to, so when a player got paralyzed the anti paralyze will execute the spell and ike 1/2 second later will be paralyzed again so it will be like the time that a person act after getting paralyzed without an anti paralyze. he will can remove the paralyze after...
  9. Cotizado

    Spell 90% anti-anti paralyze

    paralyze rune.lua local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TARGETCASTERORTOPMOST...
  10. Cotizado

    allowClones only in some players

    oki i will ty im using 0.4
  11. Cotizado

    allowClones only in some players

    @phowned i will try it @unknown it could be posible allowing all and then return false where group id ~= 7 and online = 1 but i dont know how to make it all together
  12. Cotizado

    allowClones only in some players

    nop and do you know how to make it in sources?
  13. Cotizado

    allowClones only in some players

    here is the player flag Player flags
  14. Cotizado

    allowClones only in some players

    ok ty for the time
  15. Cotizado

    allowClones only in some players

    ok but that only make you to log in with other players in your account not with the same player like the original "allowclone" from config.lua
  16. Cotizado

    allowClones only in some players

    so if a player has group id 7 and 7 is configured with custom flag 10 that char can clone it self? it doesnt apear in http://fightingelf.net/customflags/
  17. Cotizado

    allowClones only in some players

    is it posible to allowClones only in some players lua or c++? like there are alot of chars but only some of them can multiply character or just the ones with group 7
  18. Cotizado

    Blocking Accounts on web

    if($account_logged->isLoaded() && !in_array($account_logged->getId(), array(1,2,123,51234))) this one works if($account_logged->isLoaded() && !in_array($account_logged->getId(), array(1,2,123,51234)) ty Rep
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