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Search results

  1. L

    Lua tp 1 or more players from sqm

    someone?
  2. L

    TFS 1.x !vial or !flask talkactions

    local events = { 'ElementalSpheresOverlords', 'BigfootBurdenVersperoth', 'Razzagorn', 'Shatterer', 'Zamulosh', 'The Hunger', 'The Rage', 'Eradicator', 'Eradicator1', 'Rupture', 'World Devourer', 'Tarbaz', 'Shulgrax', 'Ragiaz'...
  3. L

    Lua tp 1 or more players from sqm

    local config = { requiredLevel = 100, daily = false, centerDemonRoomPosition = Position(32799, 32829, 14), playerPositions = { Position(32759, 32868, 14), Position(32759, 32869, 14), Position(32759, 32870, 14), Position(32759, 32871, 14)...
  4. L

    TFS 1.x !vial or !flask talkactions

    Lua Script Error: [Test Interface] data/creaturescripts/scripts/others/login.lua data/creaturescripts/scripts/others/login.lua:108: attempt to index global 'player' (a nil value) stack traceback: [C]: in function '__index' data/creaturescripts/scripts/others/login.lua:108: in main...
  5. L

    onDeath creature

    I need a script that when the player dies for the boss this dies is removed from the game.
  6. L

    TFS 1.x !vial or !flask talkactions

    Hello, this script is the same as above, the player speaks '! Vial' all vial will sumi sure. more if he uses potion the vial is still in the backpack I would like it when it says "! vial" a loop ia happens always removing the potions from the backpack without it needs to be talking. If he speaks...
  7. L

    TFS 1.x !vial or !flask talkactions

    the empty potions are only disappearing when he speaks 'vial' can do for when the player speaks '! vial' from this moment the potion iram begins to remove little. If he speaks again the potions will not be removed again.
  8. L

    TFS 1.x !vial or !flask talkactions

    Well I'm looking for this function that when the player speaks '! Vial or! Flask' all empty potions will begin to be removed. In case he speaks again the potions will reappear
  9. L

    Lua Exp extra for players vips

    works tks Static_ and Jo3Bingham
  10. L

    Lua Exp extra for players vips

    player.lua - > link I'm checking the functions by function
  11. L

    Lua Exp extra for players vips

    [Warning - Events::load] Can not load script: player.lua data/events/scripts/player.lua:1054: <eof> expected near 'end'
  12. L

    Lua Exp extra for players vips

    [Warning - Events::load] Can not load script: player.lua data/events/scripts/player.lua:1056: <eof> expected near 'end' I removed the end of the error but did not increase the exp gain I tested it with the other function but it did not work Player.getVipTime(cid) > 0 exp gain in game is 200%...
  13. L

    Lua Exp extra for players vips

    original function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end edited function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then if self:isVip() then local exp_extra = 1.5 --...
  14. L

    Solved storage + time

    I found the solution .. making him check the entire room and preventing another player from entering the room if she is busy. if any player stays in the room stopped after a few minutes he is player out Tks Summ and Itutorial
  15. L

    Lua givePoints

    global events l local config = { p_time = 1, -- Tempo em segundos para receber os pontos( 3600 = 1hora ) p_points = 1 -- Quantidade de pontos recebida a cada "p_time" } local function givePoints(cid, quant) if os.time() - player:getStorageValue(974859) >= config.p_time then...
  16. L

    Solved storage + time

    my idea is not to remove the room is to prevent the player from entering through the portal.
  17. L

    Solved storage + time

    [Warning - Event::checkScript] Can not load script: scripts/Feyrist.lua data/movements/scripts/Feyrist.lua:64: ')' expected near 'to' I already removed ')'
  18. L

    Solved storage + time

    I tested here the player can enter the portal with the player in respawn the function is being ignored no errors in the console
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