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  1. O

    [Poland] OriginalTibia 7.7 [HR] | Yellow skull system | PVP-Enforced | ONLINE

    We are just asking for more frags since this is a highrate with high loot aswell, people wont bother dying here. What will bother people is not being able to take many unjusts. The old highrates usually had 5RS, 10BAN or 6RS, 12BAN
  2. O

    [Poland] OriginalTibia 7.7 [HR] | Yellow skull system | PVP-Enforced | ONLINE

    Everything about this server is perfect except the frags, I would prefer if it was 5 or 6 for redskull and 10 for banishment since its a high exp rate and high lootrate.
  3. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    On your last server, the only battle we had on the server was one ob, 12vs12 and that was everything, cuz nobody had cash to fight. Increase exp, manareg and lootrate, or this will be 100% rpg server without any wars at all like last time this server was online.
  4. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    That system did not kill the server, the problem was your low exp rates after level 80 combined with your PVP-E rates which made the biggest team on the server go from spawn to spawn and get tons of exp by killing people. The yellow skull system you implemented on Tibianus is the best thing I...
  5. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    Honestly I think you guys were great on Tibianus, you always replied and fixed buggs instantly when I reported something wrong. Shit like fiddling with highscores and not listening to the community despite the backlash you got in your previous thread is not very good. Thats the only thing im...
  6. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    Its not random since I have refreshed the highscores 3 times and I still see the same names on those pages.
  7. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    We left this server when it had 200 players online daily. I would not call that active since half of those players were just runemakers scattered across the map. And I was not playing with masgen, I was playing against his team. I was ok with money, I was a knight and had 5 runemakers online...
  8. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    This does not mean anything, I went to your site to see if you had changed your shitty rates since last time server was up, you had not so I didnt create a character. I am counted as a unique visitor. Honestly, those statistics and only 100 created accounts during the last 4 days your website...
  9. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    I was in a team of 20 people and only I had money to fight, the rest was complaining about shitty rates and had to spend too much of their online-time in depot. Mad about competition? I am playing on every single oldschool server that is opened, I am warning people about this one so they wont...
  10. O

    [FRANCE] Tibijka v2 [Tuesday, 4th of April 2017, 19:30 CET] | ELOTH TEAM | 8.0 SERVER | 1100 PLAYERS

    Played when this server was opened last time. Biggest waste of time in my life. The server was active for 3 weeks, we had 1 open battle which consisted of 12vs12 players, that was all fighting we got on the server. Manareg is too slow, you barely loot anything. Nobody has money to fight. Frag...
  11. O

    OriginalTibia 7.7 - Discussion thread

    Maybe you should start advertising a little. Make a thread for this server in the advertisement section on this forum atleast? You only made a thread there for your war-server.
  12. O

    OriginalTibia 7.7 - Discussion thread

    On your website it says Loot rate: 3x But in this thread you said it would be 4x.
  13. O

    OriginalTibia 7.7 - Discussion thread

    Yes, change the speed formula please.
  14. O

    OriginalTibia 7.7 - Discussion thread

    maybe because this is a forum? funny words coming from a guy spending 10hours per day in tibia, thats ok but writing on a forum is not?
  15. O

    OriginalTibia 7.7 - Discussion thread

    spoke/ollonborre/zwickermole, your name?
  16. O

    OriginalTibia 7.7 - Discussion thread

    Give an example of that, tell us your name on that server and who did that.
  17. O

    OriginalTibia 7.7 - Discussion thread

    That video is a long highlight. He didnt die once and fragged ALOT of people. Make it 4% gain from players, highlevels should gain exp from people who are lower level. Why should people who spent more time and got higher level be at a disadvantage? They lose alot more than a lowlevel when they...
  18. O

    OriginalTibia 7.7 - Discussion thread

    2.7% is too low. You should get exp from people who are also lower level than yourself. Not fair in fights that being higher level is only risk with no reward. People should not be punished because they are more dedicated and spent more time to level up than others.
  19. O

    OriginalTibia 7.7 - Discussion thread

    Every. Single. Time. The community is asking for pvp-e. We get it, but its ALWAYS to little exp gained from it. Make it 4% atleast, preferably 5%.
  20. O

    OriginalTibia 7.7 - Discussion thread

    I say 7x. 9x is a bit too much on a server where you will die alot in fights.
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