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  1. sucibob

    TFS 0.X Skill stages depending on vocation with Offline Trainer

    I'm using the @Lessaire skill stages depending o vocation system (TFS 0.X - skill stages depending on vocation (https://otland.net/threads/skill-stages-depending-on-vocation.269757/)) and i would like to make it work with offline trainers system (Action - Offline Training for 8.60...
  2. sucibob

    TFS 0.X skill stages depending on vocation

    😍 Oh thank you!! Sorry, my bad, i'm too dumb :( Could u help me with 2 last things? I want to do this your script works together with two others systems 1- on player enter training monks rates changes to rates / 2 (to make skill rates on training monks more slowers) i already tried this...
  3. sucibob

    TFS 0.X skill stages depending on vocation

    what are u mean? remove that prints? like this: dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") function onLogin(cid) local function doRatings(class) local classStages = CUSTOM_RATE_STAGES[class] --[[ first for loop cycles through skills...
  4. sucibob

    TFS 0.X skill stages depending on vocation

    DEBUG: Script should have executed this far [15:30:35.232] [Error - CreatureScript Interface] [15:30:35.232] data/creaturescripts/scripts/skillstageslogin.lua:onLogin [15:30:35.232] Description: [15:30:35.232] data/creaturescripts/scripts/skillstageslogin.lua:51: attempt to concatenate field...
  5. sucibob

    TFS 0.X skill stages depending on vocation

    It was bugging even without that [3:52:45.789] Elite Knight has logged in. DEBUG: Script should have executed this far [3:52:45.790] [Error - CreatureScript Interface] [3:52:45.791] data/creaturescripts/scripts/skillstageslogin.lua:onLogin [3:52:45.791] Description: [3:52:45.791]...
  6. sucibob

    TFS 0.X skill stages depending on vocation

    DEBUG: Script should have executed this far [3:38:25.199] [Error - CreatureScript Interface] [3:38:25.199] data/creaturescripts/scripts/skillstageslogin.lua:onLogin [3:38:25.199] Description: [3:38:25.199] data/creaturescripts/scripts/skillstageslogin.lua:51: attempt to perform arithmetic on...
  7. sucibob

    TFS 0.X skill stages depending on vocation

    Nice! Good idea! I did skillstageslogin.lua dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") function onLogin(cid) local function doRatings(class) local classStages = CUSTOM_RATE_STAGES[class] --[[ first for loop cycles through skills...
  8. sucibob

    TFS 0.X skill stages depending on vocation

    i know, but why cant i use 0? i want to block players to get this skill and why when i login don't shows the message on default about skills info even with: local config = { infoOnAdvance = true, -- send player message about skill rate change infoOnLogin = true, -- send player...
  9. sucibob

    TFS 0.X skill stages depending on vocation

    what are u mean? why 0=0.5? and where i want to set 0? Like: [SKILL__MAGLEVEL] = {{ 0, 0 }}, ROOK = { [SKILL_FIST] = {{ 0, 0 }}, [SKILL_CLUB] = {{ 0, 5 },{ 10, 4 },{ 15, 3 },{ 20, 2 },{ 25, 1 }}, [SKILL_SWORD] = {{ 0, 5 },{ 10, 4 },{ 15, 3 },{ 20, 2...
  10. sucibob

    TFS 0.X skill stages depending on vocation

    but my rates are all one on config.lua experienceStages = true rateExperience = 1.0 rateExperienceFromPlayers = 1 rateSkill = 1.0 rateMagic = 1.0 rateLoot = 1.0 rateSpawn = 1 u was saying about this: {{ 0, 1.0 },{ 20, 2.0 },{ 30, 3.0 },{ 40, 1.5}, { 50, 1 },{ 60...
  11. sucibob

    TFS 0.X skill stages depending on vocation

    LOL thank you looks so much better But its not work: [19:25:09.430] Lone Druid has logged in. [19:25:09.431] [Error - CreatureScript Interface] [19:25:09.431] data/creaturescripts/scripts/skillstageslogin.lua:onLogin [19:25:09.431] Description: [19:25:09.431]...
  12. sucibob

    TFS 0.X skill stages depending on vocation

    Oh fuck, sorry im too dumb on this I've tried to change data\creaturescripts\scripts\skillstageslogin.lua to dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") function onLogin(cid) local voc = getPlayerVocation(cid) -- Mage -- if isMage(cid) then for...
  13. sucibob

    TFS 0.X skill stages depending on vocation

    I found this script: https://otland.net/threads/skills-magic-level-stages.49165/ But there is a big problem on that, the rates not change by vocation So knights for example always have a high magic level rate I tried to fix but with no success, is anyone more with more experience could help...
  14. sucibob

    OTClientV8

    is this possible to run your client with https://otland.net/threads/opentibia-sprite-pack.254815/ src folder is paid?
  15. sucibob

    TFS 0.X skill stages depending on vocation

    Srry guys idk what i'm doing XD Just trying to put it to work It was that what u guys said? stagesconfig.lua -- Skill Stages Mages -- skillConfigM = {skill = getConfigValue('rateSkill'), magiclevel = getConfigValue('rateMagic')} skillStagesM = {} skillStagesM[SKILL_FIST] = {{0,0}}...
  16. sucibob

    TFS 0.X skill stages depending on vocation

    I found this script: https://otland.net/threads/skills-magic-level-stages.49165/ But there is a big problem on that, the rates not change by vocation So knights for example always have a high magic level rate I tried to fix but with no success, is anyone more with more experience could help me...
  17. sucibob

    TFS 0.X skill stages depending on vocation

    how to make the skill stages depending on vocation? how to change creaturescripts/scripts/stagescofig.lua to something like this: skillConfig = {skill = getConfigValue('rateSkill'), magiclevel = getConfigValue('rateMagic')} skillStages = {} skillStages[SKILL_FIST] = {{0,0}} -- knight...
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