• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. sucibob

    TFS 0.X Skills stages + Movemment change skill

    And it couldn't be fixed by dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") function onAdvance(cid, skill, oldLevel, newLevel) if(skillStages[skill] ~= nil) then local skillRate = 1 local oldRates = getPlayerRates(cid) for i, skillRateInfo in...
  2. sucibob

    TFS 0.X Skills stages + Movemment change skill

    Why? Everything was working on movemments before i have the skills stages script The problem is to acess the stages from /data/creaturescripts/scripts/stagesconfg.lua skillConfig = {skill = getConfigValue('rateSkill'), magiclevel = getConfigValue('rateMagic')} skillStages = {}...
  3. sucibob

    TFS 0.X Skills stages + Movemment change skill

    Yes it is from onStepIn and onStepOut of training room I don't understand what are u mean here But as u can see there is a storage 17000 setPlayerStorageValue(cid, 17000, 1) means player is on training room setPlayerStorageValue(cid, 17000, 0) means player is not on training room i use it...
  4. sucibob

    TFS 0.X Skills stages + Movemment change skill

    i need it as base to a lot of other stuff it is even possible?
  5. sucibob

    TFS 0.X Skills stages + Movemment change skill

    function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") local mlRates = skillInfo[SKILL_MAGLEVEL] * skillConfig.magiclevel local fistRates = skillInfo[SKILL_FIST] * skillConfig.skill...
  6. sucibob

    TFS 0.X Skills stages + Movemment change skill

    I tried this: function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") local mlRates = skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel local fistRates = skillInfo[SKILL_FIST] *...
  7. sucibob

    TFS 0.X Skills stages + Movemment change skill

    I used to have skills rates 10 magic level 5 config.lua rateSkill = 10.0 rateMagic = 5.0 Until i found this skills stages script: CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/) But it broke a movemment i used to use...
  8. sucibob

    OTClientV8 BOT

    It will be possible to use this functions to set ways to go on waypointer? I mean, set a label, before a goto, and when get in this label, check if have supplys, or check any other thing To check if is okey to still hunting, or go to other label to refill for example...
  9. sucibob

    OTClientV8 BOT

    its totally unfair play on otc candybot isn't useful even to hunt, since u cant even filter witch item u want to loot and on pvp there is no such thing as anti push, push max (Push/Throw items function OTclient (https://otland.net/threads/push-throw-items-function-otclient.250957/))
  10. sucibob

    TFS 0.X Skills stages + Movemment change skill

    I tried this: function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") local mlRates = skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel local fistRates = skillInfo[SKILL_FIST] *...
  11. sucibob

    TFS 0.X Skills stages + Movemment change skill

    I used to have skills rates 10 magic level 5 config.lua rateSkill = 10.0 rateMagic = 5.0 Until i found this skills stages script: CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/) But it broke a movemment i used to use...
  12. sucibob

    TFS 0.X Skills stages + Movemment change skill

    I used to have skills rates 10 magic level 5 config.lua rateSkill = 10.0 rateMagic = 5.0 Until i found this skills stages script: CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/) But it broke a movemment i used to use...
  13. sucibob

    Lua How this loot bonus script works?

    anybody know?
  14. sucibob

    Lua How this loot bonus script works?

    I found this script who give a loot bonus when u kill some monster: function onDeath(cid, corpse, deathList) local master = getCreatureMaster(cid) if (master and master ~= cid) then return true end print("monster killed prey system") for i = 1, #deathList do...
  15. sucibob

    TFS 0.X prey system 0.4

    how to create a prey system, using the monster of the day 0.4 from @buchaLL <event type="death" name="monsteroftheday_onkill" event="script" value="monsteroftheday_onkill.lua"/> monsteroftheday_onkill.lua local BOOSTED_MONSTER = 56405 local boostedMonstersList = {"rat", "spider", "troll"...
Back
Top