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  1. M

    AAC Bugtracker php

    UP
  2. M

    AAC Bugtracker php

    I changed this code for the using in gesior, I would like to update to use with myaac... https://pastebin.com/6adKUrYM errors: Notice: Undefined variable: post in \www\system\pages\bugtracker.php on line 33 Notice: Undefined variable: post in \system\pages\bugtracker.php on line 121 Notice...
  3. M

    MyAAC v0.7.12

    Created admin account... Imported player samples... Fatal error: Call to a member function getAttribute() on null in D:\xampp\htdocs\www\system\libs\pot\OTS_Monster.php on line 123 Notice: Undefined variable: ret in D:\xampp\htdocs\www\system\hooks.php on line 50
  4. M

    Solved Reflect System

    Solved.
  5. M

    How i can make it?

    work perfectly, Thanks
  6. M

    Remove MAGIC WALL and WILD GROWTH when step in

    combat.cpp search for void Combat::combatTileEffects( and if (g_game.getWorldType() == WORLD_TYPE_NO_PVP || tile->hasFlag(TILESTATE_NOPVPZONE)) { below itemId = ITEM_ENERGYFIELD_NOPVP; and above } else if (itemId == ITEM_FIREFIELD_PVP_FULL || itemId ==...
  7. M

    How i can make it?

    Basically is get items that are in table in tile x and create item according to the item on the tile. local item = {[neededitem] = reward, [neededitem] = reward} function onUse(player, item, fromPosition, target, toPosition, isHotkey) local tile = Tile(Position(32342, 32236, 6)) if...
  8. M

    TFS 1.2 Storage check to give Skills+Magic level onlogin

    if player have all storage he receive 51%, you can try: <event type="login" name="skillpercent" script="skillpercent.lua"/> function onLogin(player) local skillpercent = player:getStorageValue(1234) local melee = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)...
  9. M

    TFS 1.X+ I need help with Lua script

    local tilex, tiley = Tile(player:getPosition()):hasFlag(TILESTATE_PROTECTIONZONE), Tile(player:getPosition()):hasFlag(TILESTATE_NOPVPZONE) if tilex or tiley then player:getPosition():sendMagicEffect(CONST_ME_POFF) else player:sendTextMessage(MESSAGE_STATUS_SMALL...
  10. M

    Feature Auto Loot [TFS 1.3]

    hastebin
  11. M

    Feature Auto Loot [TFS 1.3]

    Fix for this? in player.h used codes std::unordered_set<uint32_t> autoLootList; > No error player.hstd::set<uint32_t> autoLootList; > compiler error player.hstd::forward_list<uint32_t> autoLootList; > compiler error
  12. M

    Stamina Ring

    don't work :'( thanks for help
  13. M

    Stamina Ring

    This Script from Lua - Soul ring onDeEquip or ring expire, still continues to gain stamina/soul runningAddstaminaEvents = {} local staminaBonus = 2 local function Addstamina(cid) local player = Player(cid) if not player then return end...
  14. M

    reward quest chest

    This is the original script without the changes i tried, but i don't know how to add 2 items local t = { storage = 55555, -- Storage utilizada na quest. [19001] = {reward = 18423, count = 100}, -- Aqui você coloca [uniqueid] = {reward = IDDOITEM, count = QUANTIDADE}. [19002] = {reward = 18423...
  15. M

    reward quest chest

    this script work ok but don't add all reward, receives only the first item tfs 1.2 local rewards = { [19001] = { storage = 55555, items = { {itemId = 18415, count = 1}, {itemId = 18423, count = 1000} }, }, [19002] = {...
  16. M

    Lua Function [TFS 1.3] Item abilities via Lua

    absorb % don't work for me, and magic level have this issue no change 01:38 You see a book of lies (Def:18) (magic level +20, magic level percent +20%, protection earth +20%). It can only be wielded properly by sorcerers and druids of level 200 or higher. It weighs 25.60 oz. it can only be...
  17. M

    Lua Function [TFS 1.3] Item abilities via Lua

    someone can post compiled source for test absorb %, in my source dont work and i have errors on compiling original source
  18. M

    Compiling Compile error when adding changes

    i'll review, but i think i've inserted everything
  19. M

    Compiling Compile error when adding changes

    someone can help, in trying implement it Lua Function - [TFS 1.3] Item abilities via Lua in my source, but in compilation these errors i can compile without the changes
  20. M

    Lua Function [TFS 1.3] Item abilities via Lua

    ignore it, and delete last
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