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local t = {
[29001] = {{"Ultimate Arcane Beam"},{1, 5}},
[29002] = {{"Divine Bless"},{2, 6}},
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local v = t[item.actionid]
if v then
if player:hasLearnedSpell(v[1])...
Just a jungle map i made for my server on construction, I think im using to much random stuff on the groun lol, starting to practice more R bordering than auto pallete :p
Hello.
Using TFS 1.4.2
I got this error while compiling. Im sure I followed the guide 100% and replaced what was needed.
actions.cpp
uint32_t corpseOwner = container->getCorpseOwner();
if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
return...
Hello,
Im requesting sorting of a passive for custom vocations using their weapons.
Ex. Berserker and promoted Voc., while equipped a 2h weapon their damage increase 10% (on hit)
Ex Spearman and promoted Voc, while equipped a Spear, chance 5% to cause bleeding 10 ticks for the amount...
for the shootypes error you have to add them on const.h (SOURCES) and recompile, you dont have the shootype effect registered for those. do a ctrl F con const.h and register the new shootypes. For the quiver and supply thing, just ctrl F and delete the lines with Supply and Quiver from your...
Hello, I have a proble, it seems like with bows and xbox with ammo works fine,
But for throwables aka spears, stars, you do requiere to have something in the ammunition slot to have damage, its like even if its throwable its taking the damage from the ammo slot.
Any ideas?
Im having this issue with tfs 1.4.2 any ideas?
local function sendDistanceEffectDelay(cid, fromPos, toPos, effect)
local player = Player(cid)
if not player then
return
end
fromPos:sendDistanceEffect(toPos, effect)
end
local function ninjaJumpDash(cid, target, oldPos...
Hello,
Im running some issues on my console on startup I show these particular errors ,
here are the scripts. Do I have to register the funcions on a certain part of my datapack?
inferno.lua
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)...
Hello,
How can i add an imbuing system slots to clean tfs1.4.2 i know the attributes are there but i do not find a way to implement then.
Only thing i'm wondering is if i can port some sources changes but here is where i'm kind of Lost i don't where to start from.
If guidance can be provided...