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  1. _ferrari_

    ip change otc

    On the first file, you will have to change lines 301, 302 and 303. G.host = enterGame:getChildById('serverHostTextEdit'):getText() G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText()) local clientVersion = tonumber(clientBox:getText() If you examine these three lines...
  2. _ferrari_

    ip change otc

    It is very simple, go to modules/client_entergame and edit entergame.lua to have a fixed ip and port, and edit entergame.otui to hide the text edit where you put an ip and select server.
  3. _ferrari_

    codeblock otclient latest source problem at the end of compilation !

    Currently it is extremelly difficult to compile OTC on Windows. If you or anyone can provide information about it please PM me as I am interested in making a complete guide.
  4. _ferrari_

    [OTClient]colored items prefix name, attributes etc

    This can be achieved on client side with Lua only, but server side you'd need C++ or else it would be a big, messy hack. 4drik pointed the tooltip thing, that's the right way but it's difficult to work with. You need something like: function onItemHoverChange(itemWidget, hovered) if hovered ==...
  5. _ferrari_

    [OTClient]UI Work On Sloot rings

    This is because all item slots are based on the same "template" you could say. You would have to either change the size on the ring and necklace slots or create a secondary template for them like this: BigItem < UIItem size: 68 68 padding: 1 image-source: /images/ui/bigitem font...
  6. _ferrari_

    Parsing TFS and OTC

    You go where the "creature appear" event is called on TFS and, alongside everything else that is already sent over such as name, health%, looktype etc. you have to send in the groupId.
  7. _ferrari_

    Otclient error please help

    I don't know what exactly you changed, but the error you're getting is because there is no setPingVisible function on default game_interface module. Perhaps you forgot to change some other files? I can't tell for sure because you only showed this specific file. You could try replacing line 194...
  8. _ferrari_

    Fixing settings.props to compile without problem. (Visual Studio)

    Did you use Visual Studio 2015 or 2017?
  9. _ferrari_

    Fixing settings.props to compile without problem. (Visual Studio)

    Would you share the SDK and libs you use to compile? Would you very kindly make a more thorough tutorial from scratch? (What to download, where to put, fixes, etc).
  10. _ferrari_

    [OTClient Showoff] Show off your OTClient project/module/UI and other

    Attribute system (mostly TFS but the interface looks neat):
  11. _ferrari_

    Dont show outfit colors

    Line 118: local outfitColor = getOufitColor(j*19 + i) Missing a letter right there.
  12. _ferrari_

    Custom Client

    Currently, as far as I know, it is extremely difficult to compile on Windows. If you need to compile on Ubuntu pm me and I can help.
  13. _ferrari_

    [Debian]Installing library to compile OTClient - failed

    Note that the CMake output states that the variable OPENSSL_ROOT_DIR wasn't used. Sorry I can't help more, I don't have a Debian system.
  14. _ferrari_

    Should be simple... but i cant find it.

    As a matter of fact it is possible. I don't know if this is exactly what you're looking for, but this is a way to displace the Enter Game window: 1 - Open entergame.otui 2 - Find this object: EnterGameWindow id: enterGame &authenticatorEnabled: false &authenticatorHeight: 44...
  15. _ferrari_

    Help Needed - Community Group to make compilation tutorials and guides for OTC

    Introduction Most people who have worked with OTC before might have come across general lack of direction and information regarding pretty much everything - modules, sources, graphics, etc.. These hinder the growth of the OTC users and developers. This is because OTC tends to be difficult to...
  16. _ferrari_

    How make useInventoryItemWith works?

    The function use1() must be connected with a callback, did you do that already?
  17. _ferrari_

    Solved [TFS 1.2] How Far? (addEvent)

    I believe just calling enough times will cause a stack overflow because the information about the last "nested" call is stored on the stack (eventual parameters, address of return and returned values).
  18. _ferrari_

    Solved [TFS 1.2] How Far? (addEvent)

    Please note that creating an event within an event could cause the Lua stack to overflow, test it thoroughly or else, if it overflows, all scripts will likely stop working.
  19. _ferrari_

    Spoof otclient version

    You may want to change from exevo gran mas deth to exevo gran mas death
  20. _ferrari_

    Some questions about job request

    You aren't forced do share anything with anyone, just agree upon certain terms. What I used to do is I program the requested system in a brand new TFS to test and show it works, when the client is satisfied I send the code and he sends the money and everybody is happy. However, many people use...
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