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  1. Doitforthegains

    [Solved] Backstab Spell

    So if I'm not targeting someone and I use the spell where they're standing I get this error: Lua Script Error: [Spell Interface] in callback: data/spells/scripts/custom/backstab.lua:onGetFormulaValues (Unknown scriptfile) data/spells/scripts/custom/backstab.lua:11: attempt to index a nil value...
  2. Doitforthegains

    [Solved] Backstab Spell

    Hahaha, I'm so dumb. Thanks man! It works now EDIT: Hmmm, is there a way to make it so that I dont have to be targetting the creature/player for the spell to do damage?
  3. Doitforthegains

    [Solved] Backstab Spell

    Here's the script and xml: local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) AREA_BEAM1 = { {1}, {3} } function onGetFormulaValues(cid, skill, attack...
  4. Doitforthegains

    [Solved] Backstab Spell

    I tried that...the spell hits the casters position, rather than infront of him. :/
  5. Doitforthegains

    [Solved] Backstab Spell

    I tried making it 1x1beam but I'm not having the best time haha..I can't seem to make it only hit the ground and not cast on the target. It always applies no dmg or double dmg from every direction depending on how I change it.. Sorry for being a super noob
  6. Doitforthegains

    [Solved] Backstab Spell

    You're right :( I didn't think about checking that...If I were to make the spell a 1x1beam infront of the caster would this script work?
  7. Doitforthegains

    [Solved] Backstab Spell

    Awesome man! Script works without errors, thanks a ton! <3 EDIT: Dang, no errors but it seems to do double damage so long as we're facing the same direction
  8. Doitforthegains

    [Solved] Backstab Spell

    So this is essentially what I asked for, only 1 problem and one request. Problem is that it deals double damage if the Target is facing me instead of facing the opposite direction. And as for the request, how would I go about making it more like old school exori vis..in the manner of being able...
  9. Doitforthegains

    [Solved] Backstab Spell

    Welcome, I use TFS 1.1 10.41 and I've been looking for a backstab spell for one of my custom vocations. The idea is that when you stand behind a target (they're facing away from you) you deal double damage, if they're facing any other direction then it would just be normal damage. I've tried the...
  10. Doitforthegains

    Lua Multiframe spells

    :0 I'm going to try that right now then! :D
  11. Doitforthegains

    Lua Multiframe spells

    I added the compat but do I also need to reference it somewhere? Because I feel as if it didn't register and therefore didn't fix the compatability :/
  12. Doitforthegains

    Lua Multiframe spells

    So I just changed a few things and removed some lines but it seems to be working now... this is the script I have now. Let me know if you see anything wrong with it? local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)...
  13. Doitforthegains

    Lua Multiframe spells

    BUMP. Someone please help
  14. Doitforthegains

    Tales of Fantasy - showoff

    Lmao, didn't notice it until you pointed it out but I agree. They should be aligned with the center
  15. Doitforthegains

    Lua Multiframe spells

    Bumping for the bumps
  16. Doitforthegains

    Lua Multiframe spells

    BUMP. If someone could please help me fix this spell! This (animated spells) is the last thing holding me back from finishing the base of my server! :)
  17. Doitforthegains

    Lua Multiframe spells

    Thank you for the help, I changed my script to the one @Breed edited and I added the file @Evil Puncker posted to my data folder as "compat". Now this is the error I'm getting: Lua Script Error: [Spell Interface] data/spells/scripts/custom/elemental strike.lua:onCastSpell...
  18. Doitforthegains

    Lua Multiframe spells

    I'm not sure how this didn't come up when I searched addevent, it's a pretty good tutorial on how to use it but I'm still unsure of what functions to use
  19. Doitforthegains

    Lua Multiframe spells

    So spellcreator is outdated and wont support TFS 1.1 which is what I use; all the spell tutorials I've read are just about how to change effects/animations/etc so they aren't relevant for me. I was wondering if I posted the spell I made on spellcreator, could someone with knowledge of TFS 1.1...
  20. Doitforthegains

    Solved Monsters attack slow

    Problem with my sources
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