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  1. Aeronx

    Solved Stacking problem

    Thank you both!
  2. Aeronx

    Solved Stacking problem

    when i look at them they dont have different text/aid. Ill try to print aid and text from all items just in case. Edit: Removing this lines: if item then if k.actionId and k.actionId ~= -1 then item:setActionId(k.actionId) end if k.text then item:setAttribute(ITEM_ATTRIBUTE_TEXT, k.text)...
  3. Aeronx

    Solved Stacking problem

    Hello everybody! I've been searching, testing and trying to do magic to solve this, but i dont find an answer. I have this script: function onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) if not creature then return true end if not...
  4. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    The server is being revamped in the right direction. After the last release of patch 1.3, some changes needed to be done. With the help of some players we are giving the server some changes. Spell formulas changed for ALL spells. New they will scale way better than before, hitting lower at...
  5. Aeronx

    TFS 1.X+ TFS 1.2 item/itemType

    I really dont care if my answer is the correct one at all! Its true that mine lacks the explanation, but i thought it was not necessary. Anyway, im glad it helped. Im no guru, and most of what i know is because i asked you all so.. :)
  6. Aeronx

    TFS 1.X+ TFS 1.2 item/itemType

    Thats exactly what i posted. If you read carefully my code, means that im getting from and itemid. ItemType() returns the kind of item is it, weapon or whatever, you need an actual id which has attack.
  7. Aeronx

    TFS 1.X+ TFS 1.2 item/itemType

    local weapon = creature:getSlotItem(CONST_SLOT_LEFT).itemid local it = ItemType(weapon) local attack = it:getAttack()
  8. Aeronx

    TFS 1.2 - 'Enchanting Gem'

    Yep! You are wrong hehe I use a modified version of that same script on tfs 1.2. Also, if you read the comments on that post you will be able to fix all problems. The script is pretty much flawless. Any error is probably because any other script of yours or bad installation.
  9. Aeronx

    TFS 1.2 - 'Enchanting Gem'

    CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more)
  10. Aeronx

    Compile tibianic/nastarius client dll

    Hmm just out of curiosity, what does those files do when you compile them?
  11. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    Thank you for your feedback! Appreciate it! Your apology post actitude didnt last long i guess.
  12. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    Im all up for polishing and getting the server better! I always hear what you all have to say. So all should join discord and brainstorm. Ill do it as best as possible! Thank you all for your support!
  13. Aeronx

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    So it wont work! Thanks Ninja.
  14. Aeronx

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    AddEvent doesnt work either. It doesnt recognize the summon/master.
  15. Aeronx

    custom client max version

    11.15 is actually modificable and editable with OB and itemEditor.
  16. Aeronx

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    Tested that already. Master nil. And i confirm 100% its a summon. Tested with other codes and it says its a summon. Thats why i was wondering why doesnt work with this code.
  17. Aeronx

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    Hello @Static_ ! I've been doing some testing with your code but i am unable to use this: function Monster:onSpawn(position, startup, artificial) print('works') print('artificial') if artificial then print(isSummon(self)) print(getCreatureMaster(self)) end return true end...
  18. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    Msg me ingame please
  19. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    Yeah, of course. I thought of that. Crafting was already fixed (the change was too big, and too fast) Also, legendary crafting will be hard for sure. Probably will require much more than just gathering materials. More content will come so i have you all entertained!
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