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  1. wesoly136

    [LINUX] How to enter changes in sources

    Hi! Can anyone explain me how to compile my server that changes in sources will work? Thanks PS I know it is a bad board srr :/
  2. wesoly136

    [TFS 0.3.6] Debug with skills window

    Hi! I have a problem. When I have bigger lvl(I don't know where is the treshold) and I open the skills window my client shows me a debug and closes the tibia :/ How can I solve it?
  3. wesoly136

    [Rune] Sudden Death Rune Tfs 0.4

    I don't know the tfs 0.4 but in 0.3.6 there is in spells.xml something like this allowfaruse="1" Try to find something like this :P (1 means allow far use, 0 means do not allow xD)
  4. wesoly136

    Special Manarune?

    I know it can be shorter, but I don't know why I couldn't short it xD In actions is would be better :S But I don't have time now local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST...
  5. wesoly136

    Upgrader from windows to linux

    Solved, little mistake Close or delete Thanks
  6. wesoly136

    Compiling TFS - problem

    What's your operating system ?
  7. wesoly136

    Compiling [LINUX] Problem with "sources.list"

    When i write apt-get update it is alright but when apt-get upgrade it shows dpkg: regarding .../ncurses-base_5.7+20100313-4_all.deb containing ncurses-base: package uses Breaks; not supported in this dpkg dpkg: błąd przetwarzania /var/cache/apt/archives/ncurses-base_5.7+20100313-4_all.deb...
  8. wesoly136

    Compiling [LINUX] Problem with "sources.list"

    Hi! I'm newbie at linux so don't be angry when helping me. The problem is(I think it's the problem) that when I use code for sources.list from old tutorials they aren't working. When I write apt-get update it has errors(one man helped me to change 'etch' to 'squeeze' and it was ok, but...
  9. wesoly136

    [0.3.6] Weapon uses all 3 skills(axe,club,sword in 1 weapon)

    Refresh I really need this weapon :P
  10. wesoly136

    [0.3.6] Weapon uses all 3 skills(axe,club,sword in 1 weapon)

    I don't understand ho I can use this system.. If you can explain what did you mean :/
  11. wesoly136

    [0.3.6] Weapon uses all 3 skills(axe,club,sword in 1 weapon)

    Its Runed sword 7417 ;p
  12. wesoly136

    [0.3.6] Weapon uses all 3 skills(axe,club,sword in 1 weapon)

    It is a sword :D, your code adds 3 skills, but is doesnt use them to attack :/ Anyway I have one part of this system :D Thanks
  13. wesoly136

    [0.3.6] Weapon uses all 3 skills(axe,club,sword in 1 weapon)

    Ehh, I',m very weak at source, so if You can write it here :) Thanks
  14. wesoly136

    Teleport statue

    I don't like correct/add something after someone but if you use more than one/two uniequeid/actionid in one script use <action uniqueid="1234;1235;1314;1414;1343" event="script" value="tp.lua"/> shorter :)
  15. wesoly136

    [0.3.6] Weapon uses all 3 skills(axe,club,sword in 1 weapon)

    Is is possible to do a such weapon? Which will get up all 3 skills? And when attack it will use only the highest of those three?(Or something other but I think this is the easier way :D) Thanks for help :D
  16. wesoly136

    How i can do it ? Corpses ? Bug

    I think that storage must be different for each script(not amount).
  17. wesoly136

    [Request] Gold Ingot

    It is the same way, but I do not recommend making such big coin because it will be buggy, when you have 100 gold ingot and buy something by npc or command it will take a strange amount of money or say that you dont have enough money ;/
  18. wesoly136

    Rune Lever

    You are doing something wrong: 1. Did you try to use original version of my script?(Without your edit) 2. Did you paste this line to action.xml <action actionid="actionid as in map editor" event="script" value="runelever.lua"/> 3. Make sure that you did these things. 4. Any effects?
  19. wesoly136

    Rune Lever

    I use tfs 0.3.6 and it works fine... EDIT You must add actionid to the lever
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