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  1. beliar34

    C++ bool Player::canWalkthrough

    refresh
  2. beliar34

    C++ bool Player::canWalkthrough

    refresh @WibbenZ maybye you can help ? update : with my script (from 1 post) players can walk trought each other when they go on same sqm in the same second, and player stack when i teleport them but when one is standing still and the other one is trying to get on the same SQM he got error...
  3. beliar34

    Lua Zombie event

    -- CONFIG ZE_DEFAULT_NUMBER_OF_PLAYERS = 2 ZE_ACCESS_TO_IGNORE_ARENA = 8 -- POSITIONS ZE_blockEnterItemPosition = {x= 1036, y=1018, z=7} ZE_enterPosition = {x = 1000, y = 852, z = 7} ZE_kickPosition = {x=1024, y=1024, z=7} ZE_spawnFromPosition = {x = 1638, y = 1524, z = 7} ZE_spawnToPosition =...
  4. beliar34

    Lua Zombie event

    [4:1:05.056] [Error - GlobalEvent Interface] [4:1:05.056] data/globalevents/scripts/zombie/onthink.lua:onThink [4:1:05.056] Description: [4:1:05.056] data/lib/zombie_event.lua:105: bad argument #2 to 'random' (interval is empty) [4:1:05.056] stack traceback: [4:1:05.056] [C]: in function...
  5. beliar34

    Help Whit Zombie Event Error

    @refresh, same problem
  6. beliar34

    C++ bool Player::canWalkthrough

    i want to let people go trought each other when : They are in protection zone (always with i want to let them walk in each other like in 0.4 tfs :-) In protection zone When player is protected (cant be attacked in pvp) he can pass everyplayer and everyplayer can pass him
  7. beliar34

    Cast system

    Hello guys i am looking for live cast system like this one : GlobalEvent - Stream Live From Your Website! but i need cast that will show in what direction is player/monster looking, will generate map from "images/items" and will generate npc
  8. beliar34

    C++ Skulls

    function onLogin(cid) local cfg = { [1] = {6001, 1}, [2] = {6002, 20}, [3] = {6003, 50}, [4] = {6004, 100}, [5] = {6005, 150} } for s, d in ipairs(cfg) do if(getPlayerStorageValue(cid, 20233) > d[2]) then...
  9. beliar34

    C++ Skulls

    Sup, why this script dont work on tfs 0.4 3777 rev (no errors in console) local storage = 20233 function onKill(cid, target, flags, damage) if isPlayer(target) then if getPlayerIp(cid) ~= getPlayerIp(target) then local frags = math.max(0, getPlayerStorageValue(cid, storage))...
  10. beliar34

    C++ NPC NAME blue ?

    kk, thread can be closed :-)
  11. beliar34

    C++ NPC NAME blue ?

    Nope tibia 8,6, i belive that i can edit that in tfs sources :)
  12. beliar34

    C++ NPC NAME blue ?

    How i can set color of npc name ?
  13. beliar34

    C++ bool Player::canWalkthrough

    bump
  14. beliar34

    C++ bool Player::canWalkthrough

    I got protection level g_game.getWorldType ()== < i dont have this function 0.o did you even read my code?
  15. beliar34

    C++ bool Player::canWalkthrough

    bool Player::canWalkthrough(const Creature* creature) const { if(creature == this || creature->isWalkable() || (creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster()))) return true; const Player* player = creature->getPlayer()...
  16. beliar34

    Action TFS 0.3.x teleport like DIABLO 2

    @Xikini can you post your script here ?
  17. beliar34

    Action TFS 0.3.x teleport like DIABLO 2

    yeah, why would i post not working script ? 0.o
  18. beliar34

    Anti-bot system? Sugesstions!

    Where is download?
  19. beliar34

    Action TFS 0.3.x teleport like DIABLO 2

    Hello i made simple script that teleport us like teleport in diablo 2 First use : teleport to temple Second use : teleport back to place where you use first tp :) third use : teleport to temple and loop is going on To use you cant have PZ Script : function onUse(cid, item, frompos, item2...
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