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  1. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Improved damage algorithm.. Now uses a normally distributed random number instead of the uniform rand(). Improved spawn scheduling and walking ai. Next update spawns will be generated by the map.
  2. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Plays VERY smooth now.
  3. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Assets now preload properly. Fixed the tile update glitches (flashing boxes when tiles upated) Now you can throw items down holes, up/down stairs You can also rope players/items out of holes, and holes require a rope to be used. https://imgur.com/a/ox5Gr
  4. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Equipment loading issue should be fixed.
  5. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Ive been chasing the equip loading issue. It happens sometimes, i think has to do with asset loading times. I will implement a better preloader.
  6. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    added some new enemies, fixed some container update issues updated some sprites
  7. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Haha yep, sorry if it let you down, right now its a test server. Enemies are spawned randonly and scattetered around the map. Maybe next update i will fix spawns, and balance AI to be more consistent. I have a few questions for you guys in regards to the payment model. Do you like tibias...
  8. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Containers implemented! I wanted to publish this asap, but still watching it closely, as it may still have bugs. One known issue is that containers don't close when dragged away. Fixed some networking issues, should make for a smoother experience.
  9. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    I just noticed a bug that was probably causing lots of lag. Basically in the new update broke the distance check between players, and so all players and creatures in the world were sending packets to everyone rather than just those nearby. Will be fixed in the next update (along with containers)
  10. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    For those wondering about the technology side, have a look at my reddit post https://www.reddit.com/r/node/comments/3785lb/building_a_mmorpg_in_nodejs/ it has been one of the top upvoted posts on /r/node Anyone want to help with marketing? Graphics?
  11. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Next update i plan to implement containers, to allow for loot bags and to expand inventory.
  12. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    New HUD interface :)
  13. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    New Update: Server crashes will now save all players and automatically restart.
  14. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Node.js server, HTML5 + JS front end
  15. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Slightly Updated GFX. https://i.imgur.com/5td1jUT.png Water is ugly (next time!)
  16. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Fixed a lot of bugs. Gameplay is much smoother now. PVP is back. Wierd respawn issue is gone.
  17. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Thanks for playing. Discovered too many bugs to count.. will spend some time fixing those and hopefully have something playable soon!
  18. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    So things started working again, so threw the server back up: http://xion.ddns.net your old accounts were deleted (i think)
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