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  1. A

    Tibia 7.1 Brainstorming thread

    There was a bear in there as you can see in this picture below :) That pickhole leads to this circled area. So that's where the key would spawn? In a chest, box or something?
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    Tibia 7.1 Brainstorming thread

    Cool. I'm actually not very familiar with this area at all. Where did you get the key? On the 7.7 map it looks like you get it in a room underneath this one. Pick hole? Can't find it on this map though. Ok. On 7.7 map it's a copper key. According to Cobalt Tower it used to be silver. On the...
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    [7.4] Authentic Real Map - Extracted from TibiCAM files

    Did you find this to be a big problem? I actually started working on a script myself to create a spawn file (before I saw that you had posted yours) and thought I might as well finish it.
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    Tibia 7.1 Brainstorming thread

    I realised afterwards that I should probably have posted the map related images there. Will do so in the future. You got it! :) Ok. I'll take your word for it. Will post here if I find any screenshots relating to it. But what's almost impossible to know is the loot chance. In 7.7, serpent...
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    [7.4] Authentic Real Map - Extracted from TibiCAM files

    Awesome! Mind sharing this when you're done? :)
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    Tibia 7.1 Brainstorming thread

    Hah, thanks! :) Yeah, maybe. But a lot of that stuff I found while searching for something else. Whenever I find some new 7.1 screenshots I try to look for anything I can. I've been working from the last map shared by Under Influence here. But I've converted the map to work with Nostalrius...
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    Tibia 7.1 Brainstorming thread

    Yeah, I've seen that. Definitively suggests most changes were made at 7.2. There's a similar thing for 6.6, found here: "As evolution goes on, the monsters have adapted to the constant threat from humans. So please be careful, even when attacking well known creatures." I'm pretty sure this was...
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    OpenTibia [7.4] Tibia CAM to OTBM converter

    Crap. More screenshot hunting I guess...
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    OpenTibia [7.4] Tibia CAM to OTBM converter

    Ok. I'm trying to figure out how to get accurate daily item spawns for 7.1. I can get the ones from the 7.7 files of course, but those will have some things that were added in later versions. I was hoping that the 7.4 map would have accurate item spawns and that that would be close enough, but a...
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    OpenTibia [7.4] Tibia CAM to OTBM converter

    Ah ok. I haven't actually used it, only the 7.4 map that was made with it and recently released. I guess that map was throughly cleaned then.
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    OpenTibia [7.4] Tibia CAM to OTBM converter

    But then the hunting grounds would be filled with random loot that people threw out, not to mention all the corpses?
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    OpenTibia [7.4] Tibia CAM to OTBM converter

    Thanks you for sharing! I’m curious, how does a tracker like this distinguish between items that spawn daily, say a small stone on the ground, vs an item that’s been thrown on the ground by a player?
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    7.1 quest system? Item spawn only once

    Thanks, but it's not quite what I'm looking for. I want it to work exactly like in 7.1 where you can actually open the chest and remove the items, and once you've done that, they don't respawn again (used to be until map reset). I ended up making a table in the database and adding the desired...
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    7.1 quest system? Item spawn only once

    Thanks! Starting to get the hang of it now.. :) I'm doing a slightly different approach: I've marked each quest chest location on the map with a unique id, then on startup I'll add a chest empty or with items depending on the global storage. Then I use a movement script onRemoveItem to set the...
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    7.1 quest system? Item spawn only once

    Thanks! This would work like a "normal" quest chest right? At -- do stuff I would put code to place an item in the player's inventory? What I would like is a normal dumb chest that is a container so that the player can open it and find an item. Only I don't want the I place there to reappear...
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    7.1 quest system? Item spawn only once

    That's my goal. Although I have no plans or desire to host a public server, I'm just making it because I want to play the game I remember. Will probably share it though if someone has any interest in it.
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    7.1 quest system? Item spawn only once

    Yeah, there are refresh tiles in the Nostalrius map and you can place them in the RME for Nostalrius. I just assumed they would work without adding any code, silly me :P Writing something like that seems a bit daunting. I'm having a lot of difficulty understanding the source code since there...
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    7.1 quest system? Item spawn only once

    Thanks! Doesn't seem to work in Nostalrius however. Both refresh and non-refresh tiles seem to get cleaned at server save or by /closeserver shutdown-command. Any suggestions?
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    7.1 quest system? Item spawn only once

    Hello, I would like to implement an old school quest system like it was in 7.1, e.g. No quest chests. For example I would like to replace Bright sword quest with horned helmet, but make it so that it can only be obtained once. Not once per player. Not once per server save. Once period. Any...
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    [Suggestion] Comments in source files

    I just wanted to say that I think this was a great initiative! I'm not an experienced programmer, so at least to me your comments were very helpful. Would love to see it in more of the other source files. Any further progress since your last post? :) I also think you're right on the money with...
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