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  1. Tofame

    Found this recently hope you enjoy :) OTCv8 + Sources

    You all realize that Fresh said that the one who confirmed the virus inside are harry potter characters? facepalm. There is a virus though, and that's confirmed by Sonic the hedgehog.
  2. Tofame

    Feature Protection Time

    don't storages make it possible to set for player his own protection time? like: some players would have 7s some 10s for example? anyway, that's for most cases useless and agreed that it's better written without storages.
  3. Tofame

    Looking for best source to start with 10.98 version project.

    tfs: GitHub - otland/forgottenserver: A free and open-source MMORPG server emulator written in C++ (https://github.com/otland/forgottenserver) If you use master-branch (we call it tfs 1.5) then you get to use tibia 12+, if you go to releases and choose 1.4.2 then you can use tibia 10.98. Both...
  4. Tofame

    on screen killing message

    we don't have your death system bro xD you didnt tell us version of ur engine either. My guess is that you have something like that: (guess based on assuming that you have tfs 1.x) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "death notification sent on chat.") and you want it to change...
  5. Tofame

    [TFS 1.4] Small Upgrade System (allowed wand and rods)

    I completed the thing with stones that you wanted. I will also soon create pull request on her github. It seems that there were minRequireLvl and maxRequireLvl settings but they weren't used at all in the script. So I used them and finished the script. Open the script and find this line: local...
  6. Tofame

    [TFS 1.4] - Faster skill training with certain weapons! (on certain mobs!)

    I can't edit so there is fix that I didn't notice at first: (in revscript version) line 29 if self:getSlotItem(CONST_SLOT_LEFT):getId() then change to: if self:getSlotItem(CONST_SLOT_LEFT) then Otherwise, it sends errors to console if you dont have weapon equipped at all.
  7. Tofame

    Spell [TFS 1.4] Summons&Pets

    Yo, Today I bring to you working summoning spell (2 versions that differ a little) and hide spell that is different from other available on forum, because you can actually exclude monsters that you don't want to be removed upon usage. Tested working on TFS 1.4.2 and that's the version I can...
  8. Tofame

    [TFS 1.4] - Faster skill training with certain weapons! (on certain mobs!)

    Thanks for all your explanations. I just finished converting it to revscript and will update the main post now.
  9. Tofame

    [TFS 1.4] - Faster skill training with certain weapons! (on certain mobs!)

    thanks for info, I didn't know that lol :D Looking on that it indeed is better. Though, I think onHealthChange is a bit more flexible - allows for sending effect on creature (like I did in original script) and you can limit it to monsters. onGainSkillTries I think will depend on player and thus...
  10. Tofame

    [TFS 1.4] - Faster skill training with certain weapons! (on certain mobs!)

    Yo, The anime OT that existed 10 years ago had interesting system in which you had training weapons that allowed you to get more skill tries than usually and I just wanted to bring it to modern tfs (old version should work on any tfs 1.x, new one requires revscript system so its 1.3-1.5) example...
  11. Tofame

    Most stable distro

    On official tfs github rep you have 1.4.2 in releases. This is the most stable and Imo the best option that can be easily compiled and modified. So far Ive noticed only 2 bugs that you can easily fix/patch NPC bug fix: TFS 1.X+ - [TFS 1.4.2] NPC Error: Argument -1 has out-of-range value for...
  12. Tofame

    TFS 1.X+ How to have attack speed scalling with skill level?

    Thank you very much, I compiled and it works. edited: Could you tell me that if I wanted to limit speed would this be okay? uint32_t Player::getAttackSpeed() const { uint32_t extraSpeed = getSkillLevel(SKILL_FIST) * 10; const Item* weapon = getWeapon(true); if (extraSpeed >...
  13. Tofame

    TFS 1.X+ How to have attack speed scalling with skill level?

    Hi, I've found this thread: https://otland.net/threads/fast-attack-depends-firstskill-tfs-1-x.267982/ I changed: uint32_t getAttackSpeed() const; for uint32_t getAttackSpeed() const { int32_t SpeedAttack; SpeedAttack = vocation->getAttackSpeed() - (getSkill(SKILL_FIST...
  14. Tofame

    MoveEvent [1.3] Zombski 🧠🧟‍♂️

    Any way to fix this? :p tfs 1.4.2
  15. Tofame

    [TFS 1.4] Advanced tile requeriment for exclusive zones

    Thats a nice script beenii, thanks for uploading this! I updated it with checks for male/female and vocation. Also, there was an error about indexing teleport because of "if teleport.x > 0" or smth like that. I just switched it to canTeleport = 1. edit: spoiler removed my TABS btw from...
  16. Tofame

    Action [1.3] BattleCity 🔥

    works well on 1.4.2 as well! well done bro! 🤝💪
  17. Tofame

    TFS 1.X+ [TFS 1.3] Multiple dispel condition on a spell?

    There you go (and all others who wanted to achieve the same, I also needed it now) I took M4GO loop from here: Lua - TFS 1.2 Removing conditions (https://otland.net/threads/tfs-1-2-removing-conditions.259348/) and put it inside spell. Works well. local combat = Combat()...
  18. Tofame

    Solved Weird monster behaviour in TFS 1.1?

    wow, it was so easy lol. Tested and works. Dzięki :)
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