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  1. L

    CreatureEvent [TFS 1.3] Item Sets

    omg how sad. I will try do anything here to work. resolved, Help with this script (https://otland.net/threads/help-with-this-script.264394/#post-2554953) @your script is fine @oen432 like +. a suggestion I do not know if it is pertinent, Ex. if i have Leather Set [3/4] then could put the text...
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    CreatureEvent [TFS 1.3] Item Sets

    I think is it, my player.lua have this "Player:onMoveItem" ur is "Player:onItemMoved" in the source events.cpp i have only this. } else if (methodName == "onMoveItem") { info.playerOnMoveItem = event;
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    CreatureEvent [TFS 1.3] Item Sets

    Sorry, my English is terrible. Well, When i drag any item from set this bonus no work. See the image below. 3 / 4 Combate corpo a corpo +5 Combate a Distancia +5 Defesa com Escudos +5 Vida Max. +12% ------------------------------------------------ 4 / 4 Combate corpo a corpo +8 Combate a...
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    CreatureEvent [TFS 1.3] Item Sets

    Hi @oen432 nice script thanks. I'm having to re-watch for the attributes to work, when I throw a part of the set does not work if I do not clock. How i can change it?
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    [OTClient][10.98] TFS 1.3 and OTC Latest Compiling l OTC with more titles and transparent panels.

    how to increase the resolution limit according to the figure below, how would you put it to the whole screen? Im get some disconnect too This error "disconnected because it exceeds the packet limit per second."
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    [OTClient][10.98] TFS 1.3 and OTC Latest Compiling l OTC with more titles and transparent panels.

    very good, tanks @EduardoDantas, Rep+ for u and Gicu
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    Tfs 1.2 Party

    Hi @Dnomyar , I believe it is not that way, see in the example above with the photo I try to use the magic even with the member of the group next to me and still says that the members are out of reach. your example is not for tfs 1.2 alright? I do not understand what it would be like for Tfs...
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    Tfs 1.2 Party

    Hi @Itutorial, i try use ur function get this error. Lua Script Error: [Spell Interface] data/spells/scripts/attack/teste.lua:onCastSpell data/spells/scripts/attack/teste.lua:19: attempt to call global 'Party' (a table value) stack traceback: [C]: in function 'Party' My script...
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    Tfs 1.2 Party

    anyone can help with this problem? Tthis function getParty() no work here. How is it made? Omg, nobody knows?
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    TFS 1.2 Text ManaShield

    Hello @Encrypt, I would like that when the player takes damage using the addMana function, it would be like taking damage with a linked flag. (upload text in damage blue)
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    TFS 1.2 Text ManaShield

    how could I put that blue text that appears in the character when it takes some damage using manashield? if I use this script function 'creature: addMana (10)' works ok, but the text does not appear as in manashield. maybe here? creature:sendTextMessage(MESSAGE_DAMAGE_RECEIVED, primaryDamage)...
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    TFS 1.2 Damage

    This way is what I got to do. Thanks Apollos.
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    TFS 1.2 Damage

    how would I do to put some of the damage I get from some monster in the "xxx" variable? Example. if it is a spell. I get 150 damage. local xxx = "150 damage" player: sendTextMessage (MESSAGE_EVENT_ADVANCE, "..xxx ..")
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    Tfs 1.2 Party

    Same thing. i dont know why this error is happening.
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    Tfs 1.2 Party

    I tried to make a simple check of how many people are in the party, but it still does not work. function onCastSpell(creature, variant) local party = creature:getParty() local qtdparty = party:getMembers() player:sendTextMessage(MESSAGE_EVENT_ADVANCE, ''..qtdparty..'')...
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    TFS 1.2 Shield Defense

    why the value of the defense is not shown in the game even putting the tag "showattributes"? Any changes you need to make at the source? <item id="2516" article="a" name="dragon shield"> <attribute key="weight" value="6000" /> <attribute key="defense" value="31" />...
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    Scripter Free TFS (1.X) scripts - post your ideas

    Yes is fine.
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    Scripter Free TFS (1.X) scripts - post your ideas

    It would be like this, You would get the mission with npc 'xx' in city 1 he would ask you to protect escort to some place in the city 2. On the way would appear monsters for the player to defeat. At the end reward in gold coins.
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    Scripter Free TFS (1.X) scripts - post your ideas

    a mission type GW2 in which a npc or caravan leaves from one city to another and on the way would appear monsters to destroy / plunder the caravan. If she comes to the end she would have a cash reward for the player.
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