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  1. Dnomyar

    Solved Fresh TFS 1.2 crashes at "Loading Script Systems"

    Check: https://otland.net/threads/tfs-1-2-segmentation-default-on-startup.245533/#post-2388431
  2. Dnomyar

    Linux TFS 1.2 Segmentation Default on Startup

    Fix: https://github.com/otland/forgottenserver/pull/1897 (mainly for earlier releases of TFS, such as 1.0 or 1.1) Or open all Party spells and rename AREA_CROSS5X5 to AREA_CIRCLE5X5 and AREA_CROSS6X6 to AREA_CIRCLE6X6
  3. Dnomyar

    Lua TFS 1.2 - How to access the target of a spell

    Hello. I had a similar problem and I solved it by using the onTargetCreature callback. The onTargetCreature callback will trigger if you have selected to attack a creature through the right-mouse click or if the tile at which the combat area of your spell hits has any creatures. So, it looks...
  4. Dnomyar

    Lua Lua Check if is offencive/balanced/defensive fight

    Check the number value of the paramter factor in: onGetFormulaValues(cid, level, skill, attack, factor) If the number value of factor is 2 then the mode is Defensive. If the number value of factor is 1.2 then the mode is Balanced. If the number value of factor is 1 then the mode is Offensive...
  5. Dnomyar

    Lua Ethernal Spear getPlayerSkillLevel(cid, SKILL_DISTANCE)

    Oh, I see. There's a missing code in revision 3777. To ease this, just replace this whole code: int32_t LuaInterface::luaGetPlayerSkillLevel(lua_State* L) { //getPlayerSkillLevel(cid, skillid) uint32_t skillId = popNumber(L); ScriptEnviroment* env = getEnv(); if(const Player*...
  6. Dnomyar

    Lua Ethernal Spear getPlayerSkillLevel(cid, SKILL_DISTANCE)

    It'll work in 3777 too. Of course. Make sure that line you've found is inside this function: int32_t LuaInterface::luaGetPlayerSkillLevel(lua_State* L)
  7. Dnomyar

    Lua Ethernal Spear getPlayerSkillLevel(cid, SKILL_DISTANCE)

    https://otland.net/threads/8-60-tfs-0-4-tibia-stats-spells-pack.236005/
  8. Dnomyar

    Understading a server, (forgottenserver/opentibia/C++ codebase)

    I guess you could make a question in the issue page of the forgottenserver in github at https://github.com/otland/forgottenserver/issues, because this is more of a internal-code related. Probably Mark will mark this as a [question] label, and will answer you at this very level of the core of C++.
  9. Dnomyar

    Monster Monsterpack, spellpack and creaturescriptspack for Tibia 10.7(TFS 1.1) based on Real Tibia

    @Moj mistrz Creat job updating defense & armor! I support @Thexamx suggestion, I may also contribute there with new findings regading armor & defense. By the way, I have been playing the testserver for a few days (facc) and I could gather some more data of those creatures to which tibia-stats...
  10. Dnomyar

    Monster Monsterpack, spellpack and creaturescriptspack for Tibia 10.7(TFS 1.1) based on Real Tibia

    @Moj mistrz This is how you find defense & armor through tibia-stats. I have been using Lua Interactive Mode to do this. This gets the creature's maximum defense from the Distance Damage Calculator by reverting the increase/decrease percentage of the minimum distance damage (level / 5) due to...
  11. Dnomyar

    Microsoft Visual Studio 2015 (community)

    Check this: https://github.com/otland/forgottenserver/issues/1557 Straightforwardly (ninjalulz replies): 1. > It compiles with VS2015 (boost 1.59.0, and mpir 2.7.0). 2. > You can download Boost C++ libraries from Sourceforge, and mpir from wbhart/mpir (You have to build mpir yourself. The VS...
  12. Dnomyar

    Poison and damage.

    You can do this (snake.xml): <attack name="melee" interval="2000" skill="10" attack="8" poison="15" /> Instead, you use: <attack name="melee" interval="2000" min="0" max="-50" /> <attack name="poisoncondition" interval="2000"chance="10" range="7' min="0" max="-x" /> <attribute key="shootEffect"...
  13. Dnomyar

    Solved [Noob trying to learn .lua] Teleport if you have 10cc! :)

    function onStepIn(cid, item, position, fromPosition) if(getPlayerItemCount(cid, 2160) >= 10) then doPlayerRemoveMoney(cid, 10000) then doTeleportThing(cid, teleport) else doCreatureSay(cid, "You need 10CC to try this quiz.", 19) doTeleportThing(cid...
  14. Dnomyar

    Spell [8.60][TFS 0.4] Tibia-stats spells pack

    This spellpack is entirely based on Tibia-stats Spell Damage Calculator. This spellpack also includes "potions.lua" revised with Tibia's exact healing values. To make this spellpack work seeminglessly (that is, for the spell "ethereal spear" to work as expected) you must make a minor change to...
  15. Dnomyar

    TalkAction TFS 1.0 Spellid Generator

    Well, just to let you know I've just downloaded it :D! It sure deserves a bump, it will fasten the way I update spells in github ;). By the way, valid spellids goes up until 178, beyond that tibia client will crash.
  16. Dnomyar

    [8.60] Thais War with PvP bots

    Oh, so that means the account manager not working was an intended feature? (I can get the website working on localhost btw.)
  17. Dnomyar

    [8.60] Thais War with PvP bots

    I've successfully installed the acc maker you provided (no errors) and I can create accounts and characters without any problems occurring, but the Account Manager does not work, I can login into the Account Manager but when I'm finishing creating the character it says ("Your character couldn't...
  18. Dnomyar

    Spell [8.6] Real Tibia Spells entirely based on Tibia-Stats

    Hello, I've made this pack for ot admins that are looking for a real tibia spell pack, thus granting a balanced PvP for real tibia servers. This is for TFS 0.4 revs for tibia 8.6, tested on rev 3777. NOTE: I've also included potions.lua with real tibia potions healing, since it won't make...
  19. Dnomyar

    Spell Real Tibia Spells Based on Tibia-Stats for TFS 1.0

    It's working fine here... are you still having problems with unpack? Oh I've noticed there's a problem when unpacking directly from windows, I'll upload again. Try to extract the file with 7-Zip if you have it.
  20. Dnomyar

    Spell Real Tibia Spells Based on Tibia-Stats for TFS 1.0

    Hello folks! I'm very fascinated with the way the spell damages are dealt in real Tibia and ever since I've tried to master their formulas and that took a hell of a time! Furthermore, after years and years researching from videos and also testing it by myself it came to my conclusion that, for...
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