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This gives me a great idea for those working on bot detection. @kor, you could create a system that flags potential botters and records their cam activity. For an admin, it would be easy to log in and review all the flagged players, allowing them to watch the recorded cam footage directly...
I assume many people, like myself, have thought about how it could be used. One thing that comes to mind is like Tibia flash client, where once you're logged in, you can simply click "Play Now" and it would redirect you or open a new browser page and log you into the character page.
@OT Archive...
Hello @kay
I'm curious about how you came up with Aruthang and the changes in Ankrahmun. Did you continue the lore, or was it something out of your imagination? Is Aruthang and Ankrahmun a representation of the actual lore?
I'm fascinated and seek knowledge. How did you continue the Durin...
I enjoy reading Kay's writing in the morning with a cup of coffee, it's like reading a well-structured thesis.
You analyze all possible outcomes which I like
Does anyone have a clean 8.0 map from Sabrehavan? @Erikas Kontenis , I just viewed that you had some custom stuff on there. Do you have a clean 8.0 map without the custom things you added?
I've always been a fan of the true functions, mechanics, and formulas of the old tibia, for me those were the perfect values, behaviors, etc for a game. I've always been a lurker here in Otland with zero programming knowledge, I went to university to study software engineering, and now that I...
Thank you for clarifying. It should work perfectly fine now :)
I appreciate your answers. It's enjoyable trying to bring back things that have been forgotten. I hope that my questions don't tire you :p
I found this as well, making me understand why certain creatures level their skills faster,
Hey @kay ,
I'm currently working on implementing creature skill increase and defense increase. I assume that, by reading through our previous conversations, a monster is like a player - it can increase its skills and its defense.
I've currently succeeded in increasing the creatures' skill and...
While working on my server based on TFS 1.5 8.0, I noticed that creatures do not gain experience when killing another creature. This behavior does not align with the experience gain in Real Tibia and RealOTS.
It shows that when a dragon casts a GFB and kills the scorpions, it gains...
Thank you so much. I managed to solve the issue by simply removing that condition. Currently, I'm attempting to locate the function responsible for managing experience gain. I want to implement an experience gain effect similar to what you see in the RealOTS video.
In Real Tibia, when a...
Hello,
While working on implementing various old real Tibia functions into Nekiro Downgrade TFS 1.5 GitHub - nekiro/TFS-1.5-Downgrades at 8.0 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.0), I stumbled upon a critical issue affecting gameplay. I discovered that creatures that cast...
Hello,
While working, experimenting, and testing different things, I arrived at the point of trying out the creature immunity system at GitHub - nekiro/TFS-1.5-Downgrades at 8.0 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.0). I attempted to block the creature's path with a field that...
Hello,
While working on my project, an 8.0 server based on the Real Tibia, I have been updating and fixing its formulas, values, and behaviors based on RealOTS for learning and experimental purposes. Today, I decided to release my script that converts values (currently only converts speed...
I have made these changes successfully. Thank you, @kay, I appreciate it. My interest in understanding and learning C++ is increasing. What better way to learn than by editing and understanding the code of your favorite game?
As I continue to investigate, I have found that there are two...
I love that effect, it feels more logical that a creature should be able to spam you when you run towards it.
I'd appreciate it if someone could help with this. Or at least guide me towards where to look and how to think regarding this.