• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. P

    TFS 1.X+ Hosting server to test by friends and for education

    So my question is where can i buy temporary server which i can open for a couple of friends to test and at the same time to learn how to operate on everything before going big Thanks in advance <3
  2. P

    Scripter Zbizu / Free scripting service

    I think u assumed its about crash but click the link its about area spell effects and dmg in wrong position after moving before spell casts inside addevent
  3. P

    Scripter Zbizu / Free scripting service

    I would recommend fixing this so ppl will have much easier time creating more advanced custom skills https://github.com/otland/forgottenserver/issues/3470
  4. P

    Compiling Compiling cmake error

    During compilation im getting this error https://i.gyazo.com/80af8b636b552fc9b2058b6de4fbd372.png last error translation is: unable to open input file... Any ideas ? Im trying to compile debugx64
  5. P

    TFS 1.X+ Sprite files versions

    So im using latest tfs and i have to use 10.98 sprites but i noticed this ob its just something perfect that i want now im using some very buggy one so my question is there a way i can use files like 10.41 with latest tfs or i have to do edits for it since the ob that i want to use dont support...
  6. P

    Aurelion isnt ded, ya'll dumb [My Experience]

    Are u crazy that would mean they have to do actual work to have money in what world are u living.
  7. P

    C++ hadCondition dont read when condition have subid

    bump i still did not figured it out : /
  8. P

    C++ hadCondition dont read when condition have subid

    I added new condition which is called WALKLOCK I want to make it stop moving so i added inside game.cpp inside ReturnValue Game::internalMoveCreature if (creature->hasCondition(CONDITION_WALKLOCK)) { return RETURNVALUE_NOTPOSSIBLE; } And its working when i dont put subid on it but...
  9. P

    Lua spell problem with position/direction while using addevent

    I already know the solution demi said but i think it should be fixed as its pretty big bug in my opinion inside src engine Also the code with the solution is a little unpleasant to watch
  10. P

    Lua spell problem with position/direction while using addevent

    So im guessing its src related problem if yes could u post it in the tfs repo cause when i try i get an error on github
  11. P

    Lua spell problem with position/direction while using addevent

    I changed it a little cause errors but almost yes just wanted to cast the area2 3 times with dmg which even if there is not the bug is happening also local area1 = { {0, 1, 0}, {0, 1, 0}, {0, 3, 0} } local area2 = { {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {0, 0, 0}, {0...
  12. P

    Lua spell problem with position/direction while using addevent

    now it acts like this dont read the direction of the creature https://i.gyazo.com/725109665f9cc8ba4a1b7c69a5bf0580.mp4
  13. P

    Lua spell problem with position/direction while using addevent

    Hello whenever i cast a spell the area where dmg and effects are apply TFS 1.3 Gif: https://i.gyazo.com/a00e5c14d2e24f0c8a4c5d30674c695a.mp4 There is the code: local area1 = { {0, 1, 0}, {0, 1, 0}, {0, 3, 0} } local area2 = { {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {0, 0...
  14. P

    Lua Player turning towards target direction

    Thank u very much for the help but in ur solution there are still same problem like on the second screen but i got great news i figured it out so i got question could anybody review te code that i made (im pretty proud of that one :D) local function turnTowardsEnemy(creature, targetPos)...
  15. P

    Scripter Wings System with bonus attributes and OTClient module

    Something fishy is happening 🤔
  16. P

    Lua Player turning towards target direction

    i did ur idea and its working partially good but there are spots that just should turn player in better direction thats how i placed the checks but when me and my target will be in this situation the caster is turning WEST instead of NORTH just like on the screen the code i used local...
  17. P

    Lua Player turning towards target direction

    Ye thats what i am doing all the time and i always end up with a squere check i just cant figure out the diagonal check from 1 pos to another
Back
Top