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  1. R

    Store inbox problem

    Probably is it: (the whole code would be too long to post) local item = player:getSlotItem(CONST_SLOT_BACKPACK) function defaultItemCallback(player, offer) local weight = ItemType(offer.itemId):getWeight(offer.count) if player:getFreeCapacity() < weight then return "This item...
  2. R

    Store inbox problem

    Hi :) TFS 1.4.2 otcv8 The question is, which code in the Store can be responsible for where to send purchased items? Currently, everything is sent to Backpack, and I would like it to go to the store inbox :D I have a store like this, everyone knows who I'm talking about. Peace, brother ✌️
  3. R

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    Próbowałem to ogarnąć ale dalej nie wiem jak dodać kod aby loot był kolorowy :/
  4. R

    The monster does not avoid fields

    You guessed it :D I changed the loots to make them look like in older Tibia 1732027267 Solved :) Thanks guys
  5. R

    The monster does not avoid fields

    Hello, I noticed that, for example, Amazons run through fire when they could walk around it. I also saw that you can give fire resistance or no resistance at all. I wonder if it is possible to somehow globally set that if the monster does not have fire resistance set in the file, it avoids...
  6. R

    TFS 1.X+ problem with cooldown's

    Thanks :)
  7. R

    TFS 1.X+ problem with cooldown's

    Hi, I don't know how to solve the problem that when I climb a rock/stairs/ladder I can't use a rune or spell right away, I have to wait for its cooldown. I would like to make it so that when entering/exiting I can immediately use a spell/rune. Does anyone know how to solve this problem? :)...
  8. R

    Loot msg color on the screan

    I changed these 2 things as in commit, but after entering the ID from my server, the entire loot is still displayed in green, including gp and cheese Is this my problem or am I doing something wrong?
  9. R

    Loot msg color on the screan

    I just saw these changes from mehah/otc what you posted. I made these changes myself and gave the ID of my items from the server but there were no changes in the colors of the game
  10. R

    Loot msg color on the screan

    Any idea? :D
  11. R

    Sandra - vials

    I don't really know how to do it, because in the example in Sandra.lua I have a subtype for "potion of blood" but it doesn't work shopModule:addBuyableItem({'potion of blood'}, 2006, 15 , 2) 2006 - vial 15 - price 2 - subtype (blood)
  12. R

    Loot msg color on the screan

    WoW! This is a much more elaborate answer than I could have asked for, you are the best! :D Do you know if I would like loot from mobs to be displayed on the "loot" channel, is it possible on OTCv8 that, for example, the text is white but different items are displayed in different colors? E.g...
  13. R

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    I wanted to implement this feature on my server because it is great. Should I change something somewhere in the files to display the color depending on the "cost" attribute? 1731355388 I was looking for textmessage files but I couldn't find something that would read the "cost" attribute and give...
  14. R

    Loot msg color on the screan

    Any idea? :D
  15. R

    Sandra - vials

    any idea? :D
  16. R

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    how did you make the tower shield have a different color on the displayed loot? ? :O I failed to do so
  17. R

    Sandra - vials

    Hello again :) And I have another question about Sandra. Vials work in the distribution as they should, except that in Sandra's case, although there are names in Lua, everything in her case is as "vial". I sent some photos, maybe they will help Same OTCv8 and distribution...
  18. R

    Loot msg color on the screan

    Hello! :) I use distribution: https://github.com/otland/forgottenserver/releases/tag/v1.4.2 I started creating a server some time ago, but I'm having a few difficulties. Could someone help me how to make the loot appear on the screen and make it white, not the strong green one? :D I also use...
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