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  1. M

    Lua Function [TFS 1.3] Item abilities via Lua

    replace it ? Update: Save & load house items with abilities with tile_store · Vulcanx/forgottenserver@f7826bc
  2. M

    Lua Function [TFS 1.3] Item abilities via Lua

    i can add attributes for defense in this script ? [TFS 1.2/1.3] Free scripting service
  3. M

    asking a question is a violation?

    I asked the following question in the post "how can I create private messaging log" and .. I then wrote "LOL" and I just asked a question, the post is about private message, asking a question is now forbidden?
  4. M

    Lua TFS 1.2 Removing conditions

    creaturescript.xml <event type="think" name="Removeconditions" script="Removeconditions.lua" /> local conditions = {CONDITION_POISON, CONDITION_FIRE, CONDITION_ENERGY, CONDITION_PARALYZE, CONDITION_DRUNK...
  5. M

    item-movement attribute

    not work for me :'(
  6. M

    C++ [tfs 1.2] canWalkthrough NOPVPZONE

    this was before your help.
  7. M

    C++ [tfs 1.2] canWalkthrough NOPVPZONE

    thanks... but i tried :oops: ((!playerTile || (!playerTile->hasFlag(TILESTATE_PROTECTIONZONE)) || (!playerTile->hasFlag(TILESTATE_NOPVPZONE))))
  8. M

    C++ [tfs 1.2] canWalkthrough NOPVPZONE

    I did this modification const Tile* playerTile = player->getTile(); if (!playerTile || !playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && !playerTile->hasFlag(TILESTATE_NOPVPZONE)) { return false; } on windows compile normally and work, on linux this error In member function...
  9. M

    RPG - Rock Island.

    re-up
  10. M

    Unable To Level Up Without Storage

    thanks for explain, i know confings in stages, i need other config thanks again
  11. M

    Unable To Level Up Without Storage

    how i can add for players don't up from lvl 8 to lvl 500 killing one monster
  12. M

    Lua How to do it on a spell script ?

    check update
  13. M

    Lua How to do it on a spell script ?

    you can change cooldown = 15, to cooldown = 2,
  14. M

    Lua How to do it on a spell script ?

    try local config = { cooldown = 2, storage = 45382 } local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 40) local area = createCombatArea(AREA_CIRCLE3X3) combat:setArea(area) function onGetFormulaValues(player...
  15. M

    Action [TFS 1.1] Item's upgrading by jewels

    have only one file local blocked_id = {1212, 1111} local conf = { ["level"] = { -- [item_level] = {successPercent= CHANCE TO UPGRADE ITEM, downgradeLevel = ITEM GETS THIS LEVEL IF UPGRADE FAILS} ...... function onUse(cid, item, fromPosition, itemEx, toPosition) if...
  16. M

    Action [TFS 1.1] Item's upgrading by jewels

    add in first line local blocked_id = {ItemID} and after onUse function if isInArray(blocked_id, itemEx.itemid) then return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "This item can not be refined.") end
  17. M

    Monster [UPDATED ] New Monster 10.95

    correctly, only dummies
  18. M

    Talkaction blessings

    try p:addBlessing(b, 1)
  19. M

    Defend The Tower tfs 1.2

    i have tried convert this script for tfs 1.2 but i have minimum success or not success Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/lib/events/DTT.lua:268: attempt to index local 'player' (a nil value) stack traceback: [C]: in function...
  20. M

    Lua Help convert to tfs 1.2? :(

    function onKill(cid, target) if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then creature:say("OwNeD!", TALKTYPE_MONSTER_SAY) creature:getPosition(target):sendMagicEffect(35) end return TRUE end
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