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  1. dkangel83

    Help with Locker/Sending Parcel/Market

    isnt the diff a *nix thing? im using windows vs2013
  2. dkangel83

    Help with Locker/Sending Parcel/Market

    Thanks but still not able to build/rebuild :/
  3. dkangel83

    Help with Locker/Sending Parcel/Market

    Hiho thanks for being comprehensive and patient in help :) but look im just doing the copy/paste one by another
  4. dkangel83

    Help with Locker/Sending Parcel/Market

    I know the feeling.. im awake for more than 14hrs now .. falling asleep .. but i need to be here for a little more.. but thanks.. i'll be waiting for some news.. i know that ure a busy person too so take your time :D Thanks again :D
  5. dkangel83

    Help with Locker/Sending Parcel/Market

    I imagine twas about the 1st idea but wasnt sure :p mailbox.cpp updated but also
  6. dkangel83

    Help with Locker/Sending Parcel/Market

    Well right now it isnt a big problem cuz a no vocation player has no access to mail nor market, as you can see in the gif that i made in previous post.. the case is make parcel back to the sender.. if the guy use an old label.. he'll "lose" the parcel till the no vocation player be able to leave...
  7. dkangel83

    Help with Locker/Sending Parcel/Market

    Hiho i was kinda busy just saw your post right now.. Thanks for the support.. I tried to handle the inbox/market thing by lua code by myself but nothing.. since i dont know how to work with functions and params like a pro i just tried using simple commands... total unsuccessful.. then a...
  8. dkangel83

    Help with Locker/Sending Parcel/Market

    Done by changing source. adding the verification thanks to luan who gave me the tip about where and what use if (vocation->getId() != VOCATION_NONE) {} This part of the problem.. Solved Im trying to make the parcel verification thing to make it return to sender, as @RazorBlade told..
  9. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    Well now i have the roll thing and summoning working.. and i assume that i'll need a lib to make it easy to divive in many scripts so i did since i saw 2 same config but one having just a line i mixed both.. i think theres no need to have 2 and in this way is better to me to make any edit...
  10. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    thanks again and once again just posted little before your post :p // the problem with dice was that i was setting the tag as actionid.. now using uniqueid and its okay.. tag now <action uniqueid="8733" script="custom/diceroll.lua"/> about math.random.. i imagined.. just trying to realize...
  11. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    its a nice point of view.. but what makes be sure about the guy was just walking around is the printer quote about that he needed only 5 minutes and i could make the rest.. Anyway.. i keep trying by myself.. and updating every last post with information about what im doing.. dont know if u have...
  12. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    how usefull... dont meant to be rude but if ure not going to help do not try get some post .. dont know how here works if can be considered flood but.. really?? if im asking is cuz i dont know at all.. mind to help? yes .. so.. please .. dont help dont bother.. Sorry for being like this but im...
  13. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    Thanks for the tips Little before you post it i tried changing a line (i made edit in my last post), but i did what you told.. i made the change in l27-27 also a comment -- in 22/23 everything still the same.. the dice rolls fine but no monster.. and no error in console.. i dont know if theres...
  14. dkangel83

    Solved-Request: Monster loot.

    I know theres an extra_loot script made by zbizu for tfs 1.1.. its a place to start.. maybe someone could adapt to you
  15. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    Thanks for and i tried by myself to 'configure' it right but w/o success.. even asked a friend to see if he could try help me to put the script in right place but nothing.. Im kind confused 'cos i can see theres onUse, onKill, onStepIn, onPrepareToDeath and well.. is this only 1 script or 3 in...
  16. dkangel83

    GlobalEvent [TFS 1.2] Hunger Games Event [with maps]

    haha isnt to make my life easier hahahaha by doing that will help everyone who doesnt pay attention to post edit date (like me) hahahaha My bad for not paying attention to any update in the main thread Anyway thanks for :D
  17. dkangel83

    GlobalEvent [TFS 1.2] Hunger Games Event [with maps]

    @Karain have you updated the main post with a new hunger.lua? this guy is using based on the one that i shared, so i must update there in order to prevent another one having the same problem :) .. well i didnt tried to kill another before start haha :p Thanks //I saw now there a change in your...
  18. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    Well @Shadow Dan , thanks for your words but look, im totally noob about.. i used pastebin cuz i cant post entire codes here for this one, its too big and ofc that you know the posts have a limit so for is better to use pastebin instead creating lots of posts.. i dont wanr be warned about...
  19. dkangel83

    Helvetica custom map (Big Project)

    the guy appear not to want real feedback.. some really nonsense things.. but for some make sense doesnt means anything thy jusst want to play ..
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