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  1. dkangel83

    [tfs 1.2] Summon based in dice roll, with prize for monsters killed

    Hiho :) i'd like to know if anyone could share/create script that summon random monster based in dice roll.. with some custom options i'll create a room and put the basin or whatever inside, A teleport will be put out there so the player can enter in the room and a tp will be inside to player...
  2. dkangel83

    Help with Locker/Sending Parcel/Market

    i got what @RazorBlade told but since i dont know functions/params i dont know how to.. i tried by myself.. tried to get some help out there but is really hard to find some :/ since i tried to get how to but i really dont know where to start.. Well.. anyone to help with blocking a player from...
  3. dkangel83

    New OTItemEditor

    Oh .. well mine just goes from 10.76 to 10.78 ... <otb client="10.55" version="3" id="56"/> <otb client="10.76" version="3" id="57"/> <otb client="10.78" version="3" id="58"/> <otb client="10.79" version="3" id="59"/> </otbs> also here...
  4. dkangel83

    Action [TFS 1.X] Reward Chest

    @barter thanks for helping.. i just compiled it again and installed everything that i was using and surprisingly the code that you gave before with if and else worked.. weird dunno what happened.. but nothing is lost :P the code from your last comment will be useful :D really nice work...
  5. dkangel83

    Action [TFS 1.X] Reward Chest

    My entire section if reward:getWeight() > player:getFreeCapacity() then player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found a ' .. reward:getName() .. ' weighing ' .. reward:getWeight()/100 .. ' oz it\'s too heavy.') player:setStorageValue(uniqueid, i)...
  6. dkangel83

    Action [TFS 1.X] Reward Chest

    Thanks for trying but still not getting .. i've set up the action id for the key but when getting from chest the key given have no action id attached.. 13:43 You see a wooden key (Key:0). It weighs 1.00 oz. Item ID: 2087 Position: 394, 95, 10
  7. dkangel83

    Action [TFS 1.X] Reward Chest

    I really would like to know the same.. Thanks for anyway :)
  8. dkangel83

    New OTItemEditor

    @EdMignari hiho morning/aftie/eve :) Thanks for man but ..well, it says support 10.77 but when i try to load an item.otbm from 10.77 (remere's map editor item.otbm data/1077 folder) it says "Could not find a plugin that could handle client version 58" and when i try to load 10.76 is ask for...
  9. dkangel83

    GlobalEvent [TFS 1.2] Hunger Games Event [with maps]

    The weird thing is that i've made some testes with 3 different accounts and not always.. even going many times i had the problem, also another guy who sent me pm about.. thats why i came here to post a comment.. anyway.. isnt always, i asked some other guy who tested about it and nothing...
  10. dkangel83

    GlobalEvent [TFS 1.2] Hunger Games Event [with maps]

    Hey man @Karain .. do you have any clue about the problem with not getting items back after event? i made some test and sometimes even going to depot 10x after server have been open and some items just dont get back.. isnt always.. but sure it could make ppl really angry :P i dont have skills...
  11. dkangel83

    GlobalEvent [TFS 1.2] Hunger Games Event [with maps]

    why dont we (brz) have such skilled guys like you and other ones in here in our community .. sure that we have but most of them dont use to share their good works .. :) i might become one in an unknown future 3:) who knows :P Amzing Job.. didnt tested yet but i'll Cheers
  12. dkangel83

    TFS 1.x on Windows 10

    i run my things (ots otc related) on windows 10 since its tp build 10.0041 version (insider program) never had a problem with :) the only thing that i had to change was the server.. wamp to uniserver.. dunno why wamp wasnt working properly anyway :D
  13. dkangel83

    [10.40] Mystera 5(aka EvoRPG) final release

    amazing work, just wondering if you mind in bring the system to tfs 1.2 :)
  14. dkangel83

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    Thanks for making the changes :D mistakes happens :D More tests made and appear thats 100% bug free now :D Thanks once again man :D
  15. dkangel83

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    i did and now.. with print(thing) nil Lua Script Error: [Event Interface] data/events/scripts/player.lua:Player@onLookInTrade data/events/scripts/player.lua:112: attempt to index global 'thing' (a nil value) stack traceback: [C]: in function '__index'...
  16. dkangel83

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    :3 its me again.. im facing another problem.. now the problem is about look in trade, when i start a trade and i try to look, nothing happens and console return an error Lua Script Error: [Event Interface] data/events/scripts/player.lua:Player@onLookInTrade data/events/scripts/player.lua:111...
  17. dkangel83

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    do you neeed me to put the changes that i' made?
  18. dkangel83

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    nil Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/alchemy.lua:onModalWindow data/alchemy.lua:623: attempt to index a nil value stack traceback: [C]: in function '__index' data/alchemy.lua:623: in function 'potionRecipeWindowChoice'...
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