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  1. dkangel83

    Solved TFS 1.2 Auto Broadcast [SOLVED]

    Thanks For Good One :) Xaqiion
  2. dkangel83

    Compiling Help on Adding a Mount Vip System Tag

    well im here again but now to ask help with a (to me) hard thing.. Im using a vip system by Summ i asked in a brazilian forum about how to make possible to use the tag vip to set mounts like premium then i could use premium="no" vip ="yes" or premium="yes" vip ="no" or premium="yes"...
  3. dkangel83

    Mount System TFS 1.2

    Hey hellboy i did the changes but nothing.. using the 'music box' still the same.. it doesnt do anything.. nor even a error msg on console..
  4. dkangel83

    Mount System TFS 1.2

    Hey guys :) well im full of problems most cuz im noob and im backing to tibia and ot but well this time the problem is with Mount system.. that one that you use an item to tame a monster.. First at all as in the topic name, im using TFS 1.2, second im testing with a NO VOCATION player.. cuz i...
  5. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    I understand :D thanks to the Colors for the system, and you for helping me alot... i wont disturb you anymore :D i really have no words to thanks :) but thanks ^^ #Off Topic I stil with a problem but isnt related.. i'll create a topic here about (cuz here appear to have more skilled person to...
  6. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    I did and its working .. didnt tested yet with revive.. i'll test now :) hope it will work 100% .. once again.. i have no words to thank you for the time spent on helping me... sorry for being such lamme and not inform that i testing on a noob char from beggining.. really sorry :)
  7. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    Thanks i really apreciated your help.. i'll try ...
  8. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    Really? no matter the level it will never lose the loot? didnt knew.. i came back to tibia 1 month ago after some years w/o play and well i have a main acount 200+ .. nver played again with a noob chat.. im just backing also to OT thing cuz a couple of friends asked me to make another one.. but...
  9. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    Thanks :D <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" script="login.lua"/> <event type="logout" name="PlayerLogout" script="logout.lua"/> <event type="login" name="FirstItems" script="firstitems.lua"/> <event type="login"...
  10. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    Sir Islam and beastn sorry for making it longer. but even w/o the system the player dont lose anything.. i tried unregistering the system, and to just to be sure i ran another instance (free of changes) and even there the char kept the items.. so it makes me be sure that the problem isnt with...
  11. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    Sir Islam i was going to do it to test w/o the system and tell you :) i'll do next .. i was trying the beastn option beastn i tried w/o success.. died and the character keept items.. im gonna try the Sir Islam thing..
  12. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    console is runnig w/o any errors Sir Islam, i even tried to set 100% death penalty in config.lua but nothing ..
  13. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) if getPlayerFlagValue(player, PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then return true end local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)...
  14. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    Thanks once again for helping.. do you may know why backpack/bag isnt being dropped when i chose to be killed? if not its okay you already made my day twice with this one, some scripts are easy to understand but some others are quite hard :) starting to learn ^^ man you must understand that if...
  15. dkangel83

    CreatureEvent [TFS 1.1] Revive System

    HI, great system.. well .. im having the same problem as beastn had about the modal getting town.. im using tfs 1.2 and the changes made are here nothing more.. if player log out after battle time and log again the cuar will be alive ... also the player keep all items, nothing drops, shouldnt...
  16. dkangel83

    Solved NPC Banker Not To Transfer to a No Vocation Player

    I do, its working with no problem... im making some more tests with, but till now its ok.. i shared your answer with the bug free code in the brazilian forum where i made the 1st post asking help, to show them the code fixed, hope have no problem about doing it. Once again, thanks for saving me :)
  17. dkangel83

    Solved NPC Banker Not To Transfer to a No Vocation Player

    Thanks alot man :) you saved me :D
  18. dkangel83

    Action TFS 1.x Potions System : Percents and Summons!

    hi, amazing one.. using it on tfs 1.2 but after use mana/health potions it doesnt create the empty vial/flask, it just disappear .. how to make it to create an empty vial/flask after using?
  19. dkangel83

    Solved NPC Banker Not To Transfer to a No Vocation Player

    Hi im using the npc banker made by gesior in a post about house auction but i'd like to set it to not transfer if the target player have no vocation.. I asked in a brazillian forum for a help and a guy did with a change it gives me an error.. so.. is there anyone able to make it work to me...
  20. dkangel83

    Pokemon Portait System

    [02/11/2010 20:11:46] >> Loading script systems [02/11/2010 20:11:50] [Error - LuaScriptInterface::loadFile] data/movements/scripts/ps1.lua:1: unexpected symbol near 'ï' [02/11/2010 20:11:50] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/ps1.lua) [02/11/2010 20:11:50]...
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