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  1. otavio101

    [help] Send more tiles - no creature found to move

    Update: in const.h Code (Text): #define NETWORKMESSAGE_MAXSIZE 24590 I was notified increasing this number could resolve some issues.
  2. otavio101

    How make useInventoryItemWith works?

    Yes. orderButton = modules.client_topmenu.addRightGameToggleButton('orderButton', tr('Order'), '/images/topbuttons/order', use1)
  3. otavio101

    How make useInventoryItemWith works?

    function use1() local player = g_game.getLocalPlayer() g_game.useInventoryItemWith(player:getInventoryItem(1):getId()) end
  4. otavio101

    Sprite remake

    I need help with this sprite remake, pm me.
  5. otavio101

    Lua Saving tables [TFS 1.2]

    I created a new table in dabatabase, when serve start load table info and when serve close save the new table.
  6. otavio101

    [PAID] Looking Spriter!

    I need two outfits PM with PRICES and EXAMPLES, if possible with first sample. If not expensive, i probably will buy more. These two: I'am brazilian.
  7. otavio101

    The forgotten login server [10.8 supported]

    are you sure? 'Milice replied on 18 Nov 2016 i'm gonna start working on support for the newer clients real soon.' Latest commit 313a568 on 8 Jan 2016
  8. otavio101

    Help to fix my sprite base

    I made this sprite base with help, but still need adjusts someone can help me, i want better motion and shape and right hand looks strange to me. Too fat. (Tai from digimon) thx.
  9. otavio101

    Item slot in top menu

    I need help to put item slots in top menu, or make possible to add topbutton in custom hotkey to icon.
  10. otavio101

    Lua Change health of summon.

    i use this, monster:setMaxHealth() monster: addHealth("hptoset" - monster:getHealth())
  11. otavio101

    Send opcode to server @onclick

    I try this to use send opcode but nothing happens : @onClick: g_game.getProtocolGame():sendExtendedOpcode(10, 2) SOLVED: function() g_game.getProtocolGame():sendExtendedOpcode(10,1) end
  12. otavio101

    Lua HELP TO FIX PASSIVE MONSTERS

    I use this passive sistem Monster - Passive Monsters, but i found some bugs. When you hit the monster and logout without kill him he will attack the first player on screen. function onSelectTarget(self, target) if target:getMaster() then local master = target:getMaster()...
  13. otavio101

    Help - Mod item position

    HUDLabel < UILabel font: verdana-11px-rounded width: 300 HUDItem < UIItem size: 45 80 padding: 1 font: verdana-11px-rounded text-align: bottom border-color: white color: white phantom: true anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter...
  14. otavio101

    Help - Mod item position

    [MOD] HUD I wanted this mod to set items like this , someone can help me? Top Center in MapPanel.Thx Edit.: More than 3 itens.
  15. otavio101

    [MOD] HUD

    Thx, just remember the item id is the .Spr .Dat and not the item.xml. Edit: Use getClientId() in servside to send item.xml id.
  16. otavio101

    PDA BUG ANTIGO

    Não tentei, é melhor começar do 0 com tfs 1.x
  17. otavio101

    Pokemon disappearing

    Me disseram uma vez que esse erro era causado porque muita coisa fica salva em 1 item só, level, boost ,held,exp,name,nick tudo na pokeball, na época eu estava usando o PDA, obvio que deve ter alguma solução mais pratica para isso mas até hoje a única ideia que tive foi fazer com as pokeballs...
  18. otavio101

    PDA BUG ANTIGO

    Não tem outras bases melhores que a PDA, o erro era pq ficavam salvos muitos dados no item. Por isso que sem level bugava menos. Mas acho que da pra arrumar sim no entanto vc vai ter "refazer" muita coisa, da forma que eu fiz eu coloquei pra ao invés de salvar todos dados no item salvar em uma...
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