EDITED-- Didn't read it properly
Maybe something like this?
local function isOnElevator(playerPos)
local tilePos = {
[1] = Position(1232, 1043, 7),
[2] = Position(1232, 1043, 6),
[3] = Position(1232, 1043, 5),
[4] = Position(1232, 1043, 4)
}
for i = 1, #tilePos do...