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  1. ralke

    Lua Change all the damage output to elemental damage if a weapon is equiped

    Hi everyone, I'm using TFS 1.5 (Nekiro downgrade) and need some help implementing a specific mechanic: If a player equips a weapon from a certain group (IDs: 7862, 7863, 7864), all their damage output (spells, hits, etc., excluding healing) should be converted to FIRE damage. Similarly, if a...
  2. ralke

    [Chile] [8.6] Codicia | Starting at 27 August 2024 | 1st Spanish translated server

    Hi again! We have officially ended our *2 experience event, from christmas today, 02/01/2025. ~In other news. There's been a very, very big change on the enchantment system. Now every item from the enchantment system, that used to have charges or duration, are now infinite. This mean you can...
  3. ralke

    Compiling What engine to use for 8.6?

    I shared a really good one here, it is nekiro downgrade with a few modifications https://github.com/ralke23/Greed-TFS-1.5-Downgrades/tree/8.60 Doesn't support modern stuff. It is raw 8.6. Altought, it is 100% stable.
  4. ralke

    Lua Change on enchanting script

    Thanks for the help bro! We had a good chat on discord trying to figure out this. It is still throwing nil for some reason. If someone else wish to try is welcome! For the moment I know I have to do a few prints like print(itemId), print(targetId), print(items.valuables[itemId]) but i'm really...
  5. ralke

    Looking for an Oldschool Tibia OTS! 🐉⚔️

    If language barrier isn't an issue for you, I invite you to Codicia - Juego Multijugador de Rol (https://codicia.net/) It has many randomized raids and events that happens every day, that a GMs aren't needed to provide that sense of fun. Regards!
  6. ralke

    Lua Change on enchanting script

    Hi again! I use TFS 1.5 downgrades 8.6 (based on nekiro) and I need help modifying my enchanting script. Request (modify the following script) there should be some local variable that identifies the item onUse, taking it from table such as happens here: [8905] = { -- rainbow shield...
  7. ralke

    [Chile] [8.6] Codicia | Starting at 27 August 2024 | 1st Spanish translated server

    I made some changes on the server, now it displays critical hits on monsters. Previously this was only happening attacking players. So here's the explaination of how it will work: if (primaryDamage >= 400 and attacker:isPlayer() and (attacker:getCriticalLevel() * 3) >= math.random(0, 1200))...
  8. ralke

    Lua Change on critical script

    Just came back to say it works perfectly! So much thanks :) Thread solved
  9. ralke

    Lua Change on critical script

    Little question, for the eventCallback:register(-666) I should keep -666 or it could be -555 for example? For some reason I remember that I already registered an script with that number, can't remember where but i'm quite sure I saw that already. Also I think that this eventcallback goes at...
  10. ralke

    Lua Change on critical script

    Hi guys! I have an alternative critical system, and I wonder if someone can help me adding a little enhancement into it. function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if (not attacker or not creature) then return...
  11. ralke

    [Chile] [8.6] Codicia | Starting at 27 August 2024 | 1st Spanish translated server

    Thanks for the feedback! Indeed we're not in the appropiate region for EU players, but, I heard that ping isn't too bad. Otherwise, I'm aware of the language barrier, which has been mentioned a lot on the thread. Thanks for the congratz, it's been difficult to achieve a server that doesn't have...
  12. ralke

    Don't delete items on doors that close automatically

    Amazing as always bro! If I found situations where is diagonal paths I'll inmediatelly merge this changes. Thanks a lot, regards :)
  13. ralke

    Don't delete items on doors that close automatically

    Appreciate it! Now I completely understand it, and fixed all the doors on my server. Thanks a lot bro! :)
  14. ralke

    Don't delete items on doors that close automatically

    Thanks for the reply Xikini! Nimbus bot sent me this, there could be more optimized ways to handle it? function onUse(player, item, fromPosition, target, toPosition, isHotkey) if player:getStorageValue(41300) > 0 then local tile = Tile(toPosition) if tile then...
  15. ralke

    Don't delete items on doors that close automatically

    Guys!! Merry x-mas. I have a quick question here, a player of my server found a little bug on doors, which delete backpacks as soon they get automatically closed. I attached a video of it. I wonder, this can be easily fixed? If not, there could be a script which doesn't allow to throw items to a...
  16. ralke

    [Chile] [8.6] Codicia | Starting at 27 August 2024 | 1st Spanish translated server

    Merry X-mas for everyone. In celebration, I increased the experience to *2 from December 25 to January 1st. I also attached the same real-tibia NPC Ruprecht as christmas event, which comes with an automatic raid of Grynch Clan Goblins (every day). In other news, our Winter Warden outfit is on...
  17. ralke

    Good server w/ randomized attributes loot?

    My server runs a system like that, using a modified upgrade system provided by Oen. The only thing you should keep in mind is that the server is 100% Spanish, but if it suits you, you are invited. Here you can see the whole table of attributes and how it's distributed: Codicia - Juego...
  18. ralke

    Lua Xikini's Free Scripting Service TFS 1.4.2

    Would be amazing to have something like it. I really think this is a really good way to balance knight/paladin training vs. sorcerer/druids training; unless you have a tasker running it is literally impossible to train them. Thanks in advance bro, really appreciate it!
  19. ralke

    TFS 1.X+ Loot Channel TFS 1.4 downgraded 8.60

    It is actually pretty simple. https://otland.net/threads/loot-channel-system.254816/#post-2736057 What you need to do is to change those lines where loot is sent, mostly at default_onDropLoot.lua, and specify it to be sent to your desired channel. Like Sarah said here C++ - Loot Channel System...
  20. ralke

    Too many ideas..

    My advice, if you start a project (I see you have Evolera) end it at some point. That already happened when you released it, so this next time, try to compact that same project as much as possible. You'll notice for example, how a simple stair can save 15~30 minutes of rotation for a player...
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