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  1. D

    Team [TESTERS] Need to RL MAP!

    What server version? Dunno what to download to give it a shot.
  2. D

    ~ALAGAESIA: Realm of the Dragons~

    No problem, I enjoy seeing real servers released as opposed to Global Map and Pokemon OTs. People who join the OT community seem to just want a server that makes money, and when they are satisfied you never hear from them again, it's ridiculous. As for the complexity such a system could give...
  3. D

    Team Searching for some new help (new 8.6 server)

    There is a fly system, it's released in the scripting section and it's all over the Pokemon servers. All I want to know is what you yourself plan to do since you are hiring every possible position there is?
  4. D

    Suggestion Distributions

    Isn't that what Archived Distributions are for. .-. Anything "not approved" by OTLand goes to the archive?
  5. D

    OT Program Requests

    Why not just little projects that serve a purpose to a bigger picture but can be separate? Also, are you aiming for do script related programs or client modification programs?
  6. D

    CreatureEvent player does not exp - mlevel does not growing! :)

    Regardless, I've glanced through the source code and in order to do it the way I was thinking you'd need to do a source edit; although it is simple, that automatically makes your way more simple, but not more efficient. My way would have guaranteed no possible bypass, your way has some flaws...
  7. D

    ~ALAGAESIA: Realm of the Dragons~

    Just a little point I'd like to make, in Skyrim they have the system for unlimited quests, do you plan to implement a similar feature into Alagaesia? I'm personally in the process of creating such a system and it's a lot more simple than many would think; thus I was curious to find out, since...
  8. D

    CreatureEvent player does not exp - mlevel does not growing! :)

    Not going to argue with you on your own code but you fail to show how yours is a better solution when it requires rate changes. My way would simply set everything back up to 0 mana spent and the original magic level and would still allow you to get up to 99% then level go out and level and cast...
  9. D

    Gm Doll

    function onUse(cid, item, frompos, item2, topos) if getPlayerGroupId(cid)~=1 then return doSetPlayerGroupId(cid, 1) and true end return doSetPlayerGroupId(cid, 4) and true end Should do the trick.
  10. D

    CreatureEvent player does not exp - mlevel does not growing! :)

    Although your way works, it's just as I stated in the request. The onAdvance only triggers when you >advance< the skill, thus a much simpler version to all this would have been to return the oldLevel onAdvance.
  11. D

    Potions based on level & ML Level Inifinty

    Just go to where it is used and replace the onRemove with doPlayerAddItem?
  12. D

    Solved by Andy my brother :D ty bro <333!! Close theard or remove!

    All you need to do is take this script and replace one line so that it now looks like this: local t = { [8] = { -- level max = 25 -- magic level }, [9] = { max = 30 }, } function onAdvance(cid, skill, oldLevel, newLevel) if skill == SKILL__MAGLEVEL then for k, i in...
  13. D

    Solved by Andy my brother :D ty bro <333!! Close theard or remove!

    Before I give this a shot, did you guys register the creature events onLogin?
  14. D

    clone rune

    local notAllowedOutfits = {75, 266, 302} function onUse(cid, item, frompos, item2, topos) local outfit = getCreatureOutfit(item2.uid) if (isInArray(outfit, notAllowedOutfits) doSendAnimatedText(cid, "This outfit cannot be accessed." return true end doSetCreatureOutfit(cid, outfit...
  15. D

    When someone die he will turn to a sprit effect! Rep!

    So, you no longer want the body to appear? Or what are you asking exactly? There's a difference between making a spirit which would be an effect as it seems you are requesting, and making it so you actually turn into said spirit, which do you actually want?
  16. D

    CreatureEvent Addon "Bonus System"

    To everyone who is still using my system, it gets bugged out if you are using any character above a senior tutor; that means GMs, CMs and Gods will get messed up values. Besides, this was made a while ago, so to be honest, I'm not really worried about it right now, but if enough people seriously...
  17. D

    Magic damage percentage!

    How about just making it an actionID or something of the sort; then add a creature event for onLook and onCombat?
  18. D

    [KEYS]Key Description

    You can go into the source items.cpp and just find where the key is and remove that bit. Otherwise to override you'd need to create an onLook and make the return just the itemName.
  19. D

    Item give points

    All depends on where you're storing the points, what the points are supposed to be, and if you have a function for the points.
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