Create a Movement Script named teleportlevel.lua and enter this:
local teleports = {
--[ActionID] = {Min Level, Max Level}
[1234] = {50, 100},
[4321] = {100, 150}
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(not isPlayer(cid)) then
return...