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Search results

  1. L

    Solved Anti mc

    I tested the player who is not vip can log in when chars can What is your VIP system? player:isVip() - ok
  2. L

    Solved Anti mc

    local AccForIp = 2 function onLogin(player) local mc = 0 for _, check in ipairs(Game.getPlayers()) do if player:getIp() == check:getIp() then mc = mc + 1 if mc > AccForIp then return false end end end return...
  3. L

    Solved onKill(creature, target)

    I tested it happens the problem looks like it when several players kills it summon several and not only 1 sometimes after the boss is dead he comes back as a / reload ---edit -- There was no player on the screen and there were no monsters they are just showing up
  4. L

    Solved onKill(creature, target)

    to kill the boss 1 the boss two will appear the problem that if 5 people kill the boss 1 appears the boss two 5x local bossPositions = { Position(32800, 32829, 14), Position(32796, 32832, 14), Position(32804, 32834, 14), Position(32793, 32835, 14), Position(32809, 32830...
  5. L

    TFS 1.X+ Skills rates

    config.lua · master · Erick Nunes Mello Mattos / Otxserver-Global · GitLab I do not have this option in config.lua which looks like it's actually the skill rates script is not being activated.
  6. L

    TFS 1.X+ Skills rates

    config.lua has nothing. and in vocation.xml in vocation - <vocation id="8" clientid="1" name="Elite Knight" description="an elite knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="4" gainhpamount="1" gainmanaticks="2" gainmanaamount="25" manamultiplier="3.0" attackspeed="2000"...
  7. L

    TFS 1.X+ Skills rates

    I already did this by putting 1x in config.lua and in the rates putting 600x the skills was going up to 1x
  8. L

    TFS 1.X+ Skills rates

    I tested it '0' and '1' else did not work well what I wanted to understand is even bouncing 1000x the percentage goes up very low
  9. L

    TFS 1.X+ Skills rates

    bumps
  10. L

    TFS 1.X+ Skills rates

    Hello, in case the experience was working by the normal system of stages after activating this script it stopped working and it was 1x and this system of skills worked my config.lua -- Rates -- NOTE: rateExp is not used if you have enabled stages in data/XML/stages.xml rateExp = 1 rateSkill = 0...
  11. L

    TFS 1.X+ Skills rates

    up
  12. L

    Solved npc sell items

    bump
  13. L

    TFS 1.X+ Skills rates

    local config = { -- base vocationId [1] = { -- skillId [SKILL_FIST] = { -- [{skillLevel}] = skillRate [{10, 60}] = 70, [{61, 80}] = 30, [{81, 100}] =...
  14. L

    Solved npc sell items

    I discovered that npc is selling the amulets by example changes you choose 100 amulets it is not giving the 100 amulets and yes 1 amulet with 100 changes
  15. L

    Solved npc sell items

    bump rings ok :s
  16. L

    Solved npc sell items

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function...
  17. L

    TFS 1.x !vial or !flask talkactions

    Hello, I've put it in the middle of the same script, the one I pasted is the original which I pasted the server did not call
  18. L

    onDeath creature

    up
  19. L

    Lua tp 1 or more players from sqm

    I had tried this way more what happens is that now the lever moves sideways plus anyone who is in the sqm is not moved to the other location --edit- I edited a part and it worked thanks
  20. L

    Lua tp 1 or more players from sqm

    I do not have error in the script as it is now. now only 5 people can go. my idea is if I had only 1 person it can go if I had 2 person can go since it is in sqm That's not what I'm trying to do, I just put the boss name as an example. the creation of the monster is ok.
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