• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. n3crozzy

    is it possible to make otclient on web browser?

    What OTC version is this? I need this look for 8.6, no hotkey, no bot. Can you please tell me :p?
  2. n3crozzy

    RevScripts Globalloot not active

    Thanks man! <3
  3. n3crozzy

    RevScripts Globalloot not active

    Hi, I need help. I have a script that responds. 1. Activation of the shrine 2. Activates boost loot - for a specific period of time 3. Turn off boost I don't understand what is wrong with this code: data/scripts/action/global_loot.lua local emptyShrine = 8642 -- ID of the empty shrine local...
  4. n3crozzy

    TFS 1.X+ Server does not open tls/ssl problem

    Disable SSL requirement in MySQL: Open the my.cnf or my.ini file. Add the following under the [mysqld] section: require_secure_transport = OFF Save and restart MySQL. Disable SSL in config.lua: mysqlHost = "localhost" mysqlUser = "root" mysqlPass = "" mysqlDatabase = "otserv" mysqlPort = 3306...
  5. n3crozzy

    [TFS 1.4.2] World exp, skill and loot boost

    The problem is that after uploading this script, there is no loot from all monsters. The skill is very slow Experience 1x, as if he doesn't see what's in Config lua Everything seems to be fine, But after starting the server such strange things happen, without activating boost
  6. n3crozzy

    [TFS 1.4.2] World exp, skill and loot boost

    W Hello, will the script work on TFS 1.5 downgrade 8.6 Nekiro? I understand that this is a boost for every player on the server after using the shrine? or just for the person who used the shrine? I would gladly use it in a way that only the GM could click on it. Everything worked as it should...
  7. n3crozzy

    Lua Disappearing items RewardLevel

    Works! Editing in the cpp file helped, setting from false to true! Thank you for your help!!! Thank you all for your help! For sharing the refreshed code The famous Gesior! I can go further! I'm looking for global exp, skill, loot [ for each player ]
  8. n3crozzy

    Lua Disappearing items RewardLevel

    Come back, I checked, it looks like this. number1 Number2 Strange behavior, I have no idea what it is about. in the cpp file as you mentioned. //save depot locker items bool needsSave = false; for (const auto& it : player->depotLockerMap) { if (it.second->needsSave()) {...
  9. n3crozzy

    Lua Disappearing items RewardLevel

    Hey guys, I just got up. I'll check the script and get back to you! I think this will be the final script and it will work as it should. Thanks for all your help, you're all great. I'll check it out right away :)
  10. n3crozzy

    Lua Disappearing items RewardLevel

    @Tenzhiro I think there is something wrong with this script, or with this advance. ;/
  11. n3crozzy

    Lua Disappearing items RewardLevel

    Hey, I checked the script! I will explain to you what is wrong and what is good. When I set rewards to 10, 11, 12, 13. After reaching level 10, the rewards go to the deposit, but when you log out, they disappear. Then when I reach level 11 and log out, the items stay. Just like with the other...
  12. n3crozzy

    TFS 1.X+ The Forgotten Server - Version 1.5 (Nekiro's 8.60 downgrade & Movie Updates) Script Errors

    SYou copied, moved files. Best in order, not in their entirety. Then you know where the error occurs. Try to replace the global file Data/lib you may need to fill in the files there
  13. n3crozzy

    (solved)TFS 1.5 8.0 DEPO Items are not being saved

    @Robotics I think it's not the database's fault because the table shows items that are in the deposit but disappear after logging out, The script I have works, tested on Nekiro tFS 1.5 8.6 Topic in which my problem is solved. Lua - Disappearing items RewardLevel...
  14. n3crozzy

    Lua Disappearing items RewardLevel

    SI'll check the corrected script and let you know :)I'll tell you that I thought the script I shared was unfinished and probably got lost. You tested this script and it works, so it should work for me too. If not, it's possible that there's something wrong with the table in the database. As for...
  15. n3crozzy

    Lua Disappearing items RewardLevel

    Thank you for checking the script that it works as planned.So, the fault lies in the database. If you say it works on Nekiro 8.6 then it should work for me. Unless my src is different. I'm assuming a database, probably the player_depoitem table or something
  16. n3crozzy

    (solved)TFS 1.5 8.0 DEPO Items are not being saved

    I'm also looking for a solution, items don't save after relog. The topic you sent would probably solve the problem.I just don't have a line in item.h to put another one under it....Anyone have an idea?
  17. n3crozzy

    Lua Disappearing items RewardLevel

    So yes, in the pinned topic from @Xikini. In my file. Does not occur in item.h below bool isRune() const { return items[id].isRune(); } I don't have this function in Item.h file
  18. n3crozzy

    Lua Disappearing items RewardLevel

    All you have to do is log out and there are no more items xD I added a save at the end but it gives an error, I added it to the player's link and it worked. saves the status but after logging out it doesn't anymore xd I'm going to read the book you sent me.
  19. n3crozzy

    Lua Disappearing items RewardLevel

    Hey everyone! I have a problem with the script. The script is this: If a player reaches level 20, 35, 50, 70, 100, he or she receives rewards only once. I have a problem that I presented in the video. Files : Nekiro TFS 1.5 Downgrade 8.6 The script looks like this...
  20. n3crozzy

    TFS 1.X+ Vocation Level Up Item Reward

    lokalne powołania = { [1] = nagrody.CZARODZIEJ, -- Czarodziej [2] = nagrody.DRUID, -- Druid [3] = nagrody.PALADYN, -- Paladyn [4] = nagrody.RYCERZ, -- Rycerz [5] = rewards.MASTER_SORCERER, -- Mistrz Czarodziejstwa (premium) [6] = rewards.ELDER_DRUID, -- Starszy Druid...
Back
Top