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  1. _ferrari_

    Tibia 64x64

    Looks like OTClient is the future. Can this be done with 128x128 or even bigger sprite size?
  2. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    What I got from this is: ________ __XY___ ________ X is the position the player is in. He pressed -> arrow, and is trying to move to Y position. From what I understood, you want the player to not be able to go to Y if there is a player in Y already. Is that correct? If it is correct, X is...
  3. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    I am using topos, which is the position the player is walking to. If you strictly need this then go ahead and use it, but I would imagine you'd want this to happen only in a specific tile with a specific action or unique id, since running this Lua script for every single creature movement in the...
  4. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    What about you trying this instead: if (Player(topCreature) == nil or Payer(topCreature) == false or topCreature:getPlayer() == false or topCreature:getPlayer() == nil) then this should take care of all situations I think are likely to occur
  5. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    You still are not actually checking if there is a player there. Let me be very thorough with this. First, take a look at this improved version of your code: function onStepIn(creature, topos, frompos) --Check if the creature that stepped in this tile is a player --By the way, checking "if...
  6. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    You are actually correct, wht this part: if playerPositions == nil then return false else does is it returns false if the playerPosition is nil, which will never happen because it is defined in the first line of the script. There is no checking of whether there is a player/creature there...
  7. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    It certainly is now that you have edited it. What seems to be the problem now? Does it work?
  8. _ferrari_

    Solved [TFS 1.2] Movement (If player then..)

    As long as you have an action/unique ID set up for the tile on map editor and the movements.xml links to this specific script, there is no need for most of the stuff you've done. Not only that, but the formatting and organization overall is bad. That being said, whenever you return false from...
  9. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    Hey, I am a little bit worried about time when it comes to teams. Less time and a commitment with a team waiting for my work could result in bad quality code from my part, which is unacceptable, specially when other people rely on me. That being said, if I happen to find time I'll make sure to...
  10. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    Just updated my thread with a system I see asked quite a lot, the Instanced War System. Also, I am currently working on this very stable and very user friendly GUI for you to manage your server: Make sure to keep an eye for new stuff!
  11. _ferrari_

    [CUSTOM] RuneScape OT Project

    by spells you mean ice barrage and alchemy right? /s
  12. _ferrari_

    What do you look in a server?

    1 - Low xp rate, custom HUGE map to explore, lots of quests, default client. 2 - No, all should be consumed as you use them. 3 - No events.
  13. _ferrari_

    [CUSTOM] RuneScape OT Project

    As someone who is maxed on RuneScape and a fan of Tibia this sounds very cool and promising, hope it succeeds!
  14. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    Sent you an email. To everybody else, please keep an eye on the thread. I have some cool stuff coming soon!
  15. _ferrari_

    US - How it should be? Full RL Project 10.96 - ALL FEATURES - [DISCUSSION]

    Yes, I get that, high xp rates allow for faster access to "cool" content such as high level monsters and such. That's a fair point. However, why not make the low level content enjoyable and interesting too? My point is, instead of rushing to level 200+ and gettingo into the "cool" part, why not...
  16. _ferrari_

    US - How it should be? Full RL Project 10.96 - ALL FEATURES - [DISCUSSION]

    I would go with a combination of them to be honest - I prefer low rates but there's nothing wrong with a store selling quite a few stuff. Also, quests to access certain areas sounds nice. Players that do quests will be rewarded with more exclusive-ish places to hunt with less competition, which...
  17. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    Thanks for making business and trusting my work. I hope you are satisfied with the quality of the service.
  18. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    Add me on Skype so we can talk. As I said in my post, I'd rather not work with clients, but we can work something out if you really need it.
  19. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    I understand. I am willing to build up trust and credibility, I will charge very cheap for my first works and I will gladly take payment after my work is over and the client is very satisfied.
  20. _ferrari_

    Programmer Freelancer - Lua, C++ and more

    I will show work on Skype, I just don't want to post it on public. I am sure my work is of high quality and will impress anybody looking for a programmer.
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