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  1. Vagnerking

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    invalid with config:
  2. Vagnerking

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    just ran a scan of the temporary files, but it didn't help :/ I believe there must be something wrong with the sprites. 1734916342 Yes, I thought it could be that too, I tested several different resources, such as the u32 sprite, extend opcode, extended, among others... but nothing worked... I...
  3. Vagnerking

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    @Mateus Robeerto I'm getting some sprite warnings, I tried using some you posted here
  4. Vagnerking

    SSL problem opening server

    thanks! helped me
  5. Vagnerking

    [OTC Mehah] Fix problems in increasing the map view

    Thanks, I'm migrating to your version of otclient and was looking for exactly this.
  6. Vagnerking

    OTClient OTCV8 - If player is online and you log again - error

    Thanks @mano368, I had this error that was crashing my client, thanks to you I managed to resolve it.
  7. Vagnerking

    OTClient Bug on improved animations

    my features: if(version >= 860) then g_game.enableFeature(GameDiagonalAnimatedText) g_game.enableFeature(GameAttackSeq) g_game.enableFeature(GamePlayerMounts) g_game.enableFeature(GameWingsAndAura) g_game.enableFeature(GameOutfitShaders)...
  8. Vagnerking

    OTClient Bug on improved animations

    I put some outfits from version 12x in version 8.6 using object builder 0.5.5, activated the "improved animations" and "frame group" options. After saving, I tried to enter the game and got the following error:
  9. Vagnerking

    OTCv8 ping random

    I'm running the server locally, but the ping is random, it starts very low, around 2ms~6ms, then gradually increases and reaches 60ms, reaching 60ms it resets and returns to 2ms. I implemented these commits to my otx 2...
  10. Vagnerking

    [OTCv8] Auras and wings

    Simple solution to reposition the wings in otcv8 created by me: https://otland.net/resources/repositioning-otcv8-wings.6/ *there are still some bugs in the outfit preview, but it's usable :)
  11. Vagnerking

    Repositioning OTCv8 Wings

    Vagnerking submitted a new resource: Reposicionando Wings OTCv8 - changes the wings offset depending on the direction the player is going. Read more about this resource...
  12. Vagnerking

    Repositioning OTCv8 Wings

    As many know, the repositioning of the Wings is a problem since our current object builder doesn't have the "bones" option and because its offset doesn't allow negative values, and even if it did (in the case of the offset), when the player changes in direction the wing would also be crooked...
  13. Vagnerking

    [OTCv8] Auras and wings

    If any kind soul knows how to activate this bone option in the ItemEditor or Object Builder, help us... I need it to make it work xD
  14. Vagnerking

    [OTCv8] Auras and wings

    I managed to put it in my otx2 source, but it has to be repositioned. I use 8.60 sprites, I'll have to do this within OTCv8, won't I? even when you have mounts you have to go a little higher.
  15. Vagnerking

    TFS 0.X TFS 0.4 - Autoloot bug with rarity items

    Infelizmente não funcionou =/ eu estou usando tfs 0.4
  16. Vagnerking

    TFS 0.X TFS 0.4 - Autoloot bug with rarity items

    I will test your autoloot, thank you very much! if it works i'll let you know here
  17. Vagnerking

    TFS 0.X TFS 0.4 - Autoloot bug with rarity items

    hello everyone, I have 2 mods on my otserver: one for autoloot and another for item drop by rarity. The drop of items by rarity works as follows: every monster that the player kills has a chance of dropping rare, epic or legendary items. But when my autoloot pulls the item from the dead...
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