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Search results

  1. A

    Cheap Server Setups

    Good guy that answer always fast i recommend!
  2. A

    Mapper for hire

    Recommended very good mapper!!
  3. A

    Lua Auto Balanced Accounts

    Do you tested this code? Looks like something isn't not complete for me
  4. A

    Lua Auto Balanced Accounts

    I don't know how to do it right. Do you know any video of how to compile a tfs 0.3.7 in Dev-CPP or any program to do it? 1610287255 I didn't find the folder "dev-cpp" we need it to compile right? It's not on src =(
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    Lua Auto Balanced Accounts

    Im still trying to compile this file for windows but until now nothing done... =(
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    Lua Auto Balanced Accounts

    All tutorials say "how to compile otserver" changing just one file i need to recompile everything ? or just the file "protocollogin.cpp"? 1610053089 I'm feeling bad because i can't do something that looks simple like compile this thing on windows to solve the problem of balance accounts
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    Lua Auto Balanced Accounts

    [Error] libxml/xmlmemory.h: No such file or directory Compilation terminated nothing happened
  8. A

    Lua Auto Balanced Accounts

    It's the same sourcecode of this server: [8.6] [0.3.7] - TeamWarOT HardCore - Team vs Team (https://otland.net/threads/8-6-0-3-7-teamwarot-hardcore-team-vs-team.272354/)
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    Lua Auto Balanced Accounts

    I need a script that make the account balance directly at accounts because the teams are already balanced with a system that balance teams by color but didn't balance by accounts. for example: "If 1 player set 1/1 he will log at 1/1 team 2 player set 1/1 he will log at 2/2 team 3 player set 1/1...
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    Lua Auto Balanced Accounts

    Can you explain what i need to edit on sources? More details on what need to be done because i need only this to finish a project.
  11. A

    Lua Auto Balanced Accounts

    Awesome! I put this script on creaturescripts and set the name as autobalanced.lua also set a line at creaturescripts.lua like this: <event type="login" name="autobalanced" event="script" value="autobalanced.lua"/> But didn't work
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    Lua Auto Balanced Accounts

    Kamilcioo, Can you do it and post here? I'm really looking for something that works this way and i think posting here gonna help me and more people looking for this in the future
  13. A

    RevScripts Auto Balanced

    exactly! But i don't know if this script works or not thats why i'm here asking for help!!
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    Lua Auto Balanced Accounts

    Yes it's not auto balanced accounts it just balance teams if you make 1/1 and 2/2 the characters of 1/1 will be mixed with 2/2 . The point is i need one that balance on account at login so players from 1/1 will not be playing at the same team (and color) as players of 2/2. Same thing for 2/2.
  15. A

    Lua Auto Balanced Accounts

    After too much time wasted searching for something like this... I need a script of auto balanced accounts, for example: "we have 2 teams 1/1 and 2/2 accounts everyone logs at 1/1 and the script sends you to the team with less people" Who can do a script like this? This is for a War Server...
  16. A

    Feature Auto Team Balance

    Someone could explain where i can put this codes? (i know creaturescripts but all 4 codes there?) This is a auto balanced of accounts? for example: "we have 2 teams 1/1 and 2/2 everyone logs at 1/1 and the script sends you to the team with less people" its right?
  17. A

    Auto team balance

    No results searching?!?
  18. A

    [8.1&8.11][SQL]The Best War by Gesior (full!)

    Any chance to reupload this legendary ot?
  19. A

    Mapper for hire

    I want a snow map for war server for 2 teams with depot and a temple as protection zones. 8.6 version RME and some other things i sended a pm
  20. A

    RevScripts Auto Balanced

    I need a scrip for Auto Balanced teams on a 8.6 war server that works this way: you put 1/1 and you go for 1/1 or 2/2 team the one who have less people at the moment. I found this one but didn't work for me at TFS 0.3.7: Account account; if(g_config.getString(ConfigManager::TEAM_SYSTEM) ==...
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