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  1. GOD Half

    Transparency + Extended Sprites in Otclient

    Can u help? == application started at Jun 21 2018 19:53:52 OTClient 0.6.3 rev 0 (devel) built on Jun 21 2018 for arch x86 Loaded module 'corelib' Loaded module 'game_things' Loaded module 'gamelib' Loaded module 'client' Loaded module 'client_styles' Locale 'pl' is missing 1 translations...
  2. GOD Half

    OpenTibia Object Builder 11.7X, Item Editor 11.7X, client & items.otb working with 10.97 & Remere's Map Editor

    Hi guys, I have a question about the need to merge the sprites from previous or later versions with those that are working. I asked a question in another post and would like you all to take a look, it's a situation that I'm trying to solve with the help of the community. If I come to solve it...
  3. GOD Half

    Transparency + Extended Sprites in Otclient

    BUMP someone? Please!
  4. GOD Half

    [TFS 1.2] Need Critical hit system

    Hi, can someone explain to me how primaryDamage works? Get the highest Skill worth? Sum with weapon damage? How it works?
  5. GOD Half

    OpenTibia [various] Tibia Extended Client Library

    Bro, nice job!!!!!! Can you develop it for 10.98?
  6. GOD Half

    Transparency + Extended Sprites in Otclient

    Hello guys, I've merged version 8.54 with 10.98. I did some tricks using ClientConverter to succeed. Ok, everything very well, I used the ItemEditor to generate the items.otb and everything is very beautiful. I'm even leaving the Tibia.otfi file in the folders where the .dat and .spr files are...
  7. GOD Half

    OTMapGen

    I was going to comment that from yesterday to today I saw a modification on the site. Nice! ;):p:D
  8. GOD Half

    TFS 1.X+ Startup errors

    Guy, the error says it can't find the files. Are you sure they're there? o_O
  9. GOD Half

    ObjectBuilder [10.32]

    Hi, you can do? I have this problem: Description Resource Path Location Type 1061: Call to a possibly undefined method removeAt through a reference with static type __AS3__.vec:Vector.<otlib.otml:OTMLNode>. OTMLNode.as /ObjectBuilder/src/otlib/otml line 144 Flex Problem...
  10. GOD Half

    How to compile ObjectBuilder?

    BUMP!
  11. GOD Half

    OTMapGen

    Love you! Thank's
  12. GOD Half

    OTMapGen

    Yes, which line do I change?
  13. GOD Half

    OTMapGen

    I'm having the file open with Node.js And it's not in the folder of Node.js. I did a search all over the computer and could not find the file. :(
  14. GOD Half

    OTMapGen

    It is not in any folder. It finishes but does not create the file.
  15. GOD Half

    OTMapGen

    Beautiful work bro. Congratulations. ;) But a question, please. I'm compiling directly through the Nodejs, but the map.otbm file gets saved where? I can not find anywhere on the computer. I've tried everything.
  16. GOD Half

    [Naruto 2018 Project] - Preparing 1st Outfit Updated!

    Hi, a small update and continuing ...
  17. GOD Half

    Feature Auto Loot [TFS 1.3]

    Ok thanks
  18. GOD Half

    [Mod] Auto Loot

    Hmm ty. I use 1.3 source TFS and dont have. To replace the module is there another file? Is it can to be implemented? I see several interesting functions in modules and I do not use them because idk where to adapt.
  19. GOD Half

    Feature Auto Loot [TFS 1.3]

    You said something I already know and explained. I even apologized. However, I helped with information that I made work. And I took the opportunity to ask a question. Anyway, thanks for the alert and sorry again.
  20. GOD Half

    [Mod] Auto Loot

    Hi, when you say "exclusive versions", are paid versions? Is there any website or publications on this?
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