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  1. IgoR lYCAN

    Spells Versus Walls

    Yes, Ive made a few changes about it, to make exori min , works with a wall infront of the player; Cuz before I made it, when have a single item(that blocks spells) infront of the player, the others 2 sqms, doenst been attacked by the exori min 1579966682 Also, when I remove these lines, like...
  2. IgoR lYCAN

    Spells Versus Walls

    Ive didnt made this changes.
  3. IgoR lYCAN

    Removing the "Golden" from the set

    The server is based on tfs 1.3.
  4. IgoR lYCAN

    Removing the "Golden" from the set

    Based on TFS 1.3 Well.. That's the problem: on protocolgame.cpp i've made this change: void ProtocolGame::sendBlessStatus() { if (true) return; With this, I removed the golden from the set, like I want, but the problem is that: The "symbol of bless" is desactived either. How to set...
  5. IgoR lYCAN

    House Dummie

    All the House dummie's are moveable, that's not the problem. The problem is: After someone move the dummy, the character keeps training, even without the dummy. 2 Ways to fix it: 1- Make the dummy unmoveable after someone start training on it. 2- When the dummy is moved stop the training...
  6. IgoR lYCAN

    Exit Character

    Based on TFS 1.3 When You made exit with "battle" <- ( -> Without pz locked. <- ) The character doenst logout! It should after 1 minute exited.
  7. IgoR lYCAN

    Spells Versus Walls

    up
  8. IgoR lYCAN

    Spells Versus Walls

    Yes, it only happens with spells that "go in front" the player. Trying throw a item ~ 1579815995 all spells that are infront of the player. 1579816030 Nope.. The problem is on the src, Im sure of it, but dont know where to look;
  9. IgoR lYCAN

    Spells Versus Walls

    Nope;
  10. IgoR lYCAN

    Spells Versus Walls

    Nope; 1579805601 <instant group="attack" spellid="13" name="Energy Wave" words="exevo vis hur" lvl="1" mana="170" direction="1" exhaustion="8000" groupcooldown="2000" needlearn="0" script="attack/energy wave.lua"> <vocation name="Sorcerer" /> <vocation name="Master...
  11. IgoR lYCAN

    Spells Versus Walls

    Well.. Wel.. Im using a server based on TFS 1.3 My problem is that : When You conjure a instant spell, infront of a wall, the spell pass trought it. Im trying to figure it out how to block the spell to not pass trought the wall. A video explaining it: A picture: if there is another wall...
  12. IgoR lYCAN

    Range of Creatures;

    When I put any number, for example: 21 ,21 the monsters they stop walking. Will make a small video showing it. 1579789318 Actually, After made this change, with the changes of Leo, worked fine =) thanks guys.
  13. IgoR lYCAN

    Range of Creatures;

    Changed the formula of map.h to 21, instead of 11, but doenst work. public: static constexpr int32_t maxViewportX = 21; //min value: maxClientViewportX + 1 static constexpr int32_t maxViewportY = 21; //min value: maxClientViewportY + 1 static constexpr int32_t...
  14. IgoR lYCAN

    Range of Creatures;

    Im trying to make the Range from Players and monsters get higher than 10 sqms. ( if a monster runs from the player, the max range of it, is 10 sqms ). (so the monster get stuck in the air, only moving, when the players join the screen again). I would like to make it 24~26 sqms. Where should...
  15. IgoR lYCAN

    Exercise Weapon

    Anyone? :X
  16. IgoR lYCAN

    Exercise Weapon

    How to make it: local skillRate = configManager.getNumber(configKeys.RATE_SKILL) local magicRate = configManager.getNumber(configKeys.RATE_MAGIC) local function start_train(pid,start_pos,itemid,fpos, bonusDummy) local player = Player(pid) if player ~= nil then local pos_n =...
  17. IgoR lYCAN

    Desintegrate Rune

    Thanks ! <3 it worked.
  18. IgoR lYCAN

    Desintegrate Rune

    How to make it doenst work in itens with uniqueID? local dead_human = { 3058, 3059, 3060, 3061, 3064, 3065, 3066 } function onCastSpell(creature, variant, isHotkey) local position = Variant.getPosition(variant) local tile = Tile(position) local targetItem = tile and...
  19. IgoR lYCAN

    Magic Wall Math Random TFS 1.3

    Any idea how to do that? :x
  20. IgoR lYCAN

    Magic Wall Math Random TFS 1.3

    My bad, TFS 1.3 edit: now is fine? :)
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