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  1. vichoko

    Chance to run a raid.

    Oh thank you for that idea!
  2. vichoko

    Depot market system

    I've checked it with a normal character and isn't working, the button create doesn't become available to press.
  3. vichoko

    Chance to run a raid.

    What does 'margin' stand for?
  4. vichoko

    About loot rate

    There is other way to configure a decimal rate?
  5. vichoko

    About loot rate

    1.8 is a float value? Otherwise how can i configure it like a fraction of an entire number? Can you confirm this? I think it would be very critical if the loot is actually x1.
  6. vichoko

    Unit colission in pz [TFS 1.0+]

    Thank you! I didn't knew the existence of those. Problem solved!
  7. vichoko

    Unit colission in pz [TFS 1.0+]

    I think it is useful to avoid trapping in pz. But for example in the depot, people can easily do this:
  8. vichoko

    Unit colission in pz [TFS 1.0+]

    So, in this version of TFS the unit colission is disabled in pz. There is an option to disable this? Thanks for reading,
  9. vichoko

    Exhaust when going up or down stairs.

    The exhaust for the stairs is the one isn't working.
  10. vichoko

    About loot rate

    The question is a bit basic, but i have configured the loot rate in my server to 1.8 like this: But ingame the rate displays (When i use !serverinfo): I don't know if i had configured wrong the rate in the config lua, or is it that command doesn't display decimals correctly.
  11. vichoko

    Exhaust when going up or down stairs.

    Do you mean to add the exhaust in a movements script? How can i do that?
  12. vichoko

    Chance to run a raid.

    I remember in the past there was an option to add a 'chance to happen' for a raid. Now the raid happens in a interval of time. Is there a way to add that chance to happen again? Can someone explain why the parameter is 'interval2'? Why is that 2?
  13. vichoko

    Exhaust when going up or down stairs.

    Athought it is configured to 2000 [ms]. The system isn't working. It's like there is no exhaustion. Now i configured it to 4000 just for testing and the exhaustion isn't working for this value neither. I'm using the last version of TFS for 10.41. EDIT: Now i configured it to 40000 and is like...
  14. vichoko

    Exhaust when going up or down stairs.

    I'n my server is very common that sorcerers and druids clean entire rooms just going up and down stairs and throwing avalanches. I don't know whats the best solution for this problem but i thought adding an exhaust it could kinda solve the problem. If you think thats the solution, where can i...
  15. vichoko

    About house renting in TFS 1.0

    Up for the question U.U
  16. vichoko

    Real Vocations.xml

    And how is that mesured? For example, if its says gainmanaticks=2, is it that it gain mana each 2 seconds? What does manamultiplier works for?
  17. vichoko

    Real Vocations.xml

    That's the same file i have. I think gainmanaamount stores the quantity of the mana restored. But i can't understand what does gainmanaticks means.
  18. vichoko

    Real Vocations.xml

    I'm sorry is the first time i forgot to tell the version of TFS i'm using. I'm using TFS 1.0. I'll insert an extract from the file i'm using for more information: <vocation id="6" clientid="4" name="Elder Druid" description="an elder druid" gaincap="10" gainhp="5" gainmana="30"...
  19. vichoko

    Using Obsidian in a Ice Cube tons of bugs.

    Okay, i think you are right. Do you think it will exist problems of compatiblity when i migrate my server + DB? I mean, i can just configure the DB in the config.lua and correctly add my custom data to the TFS 1.1 files, and the server should work fine in 10.41?
  20. vichoko

    Real Vocations.xml

    The thing is i actually looked for that info. But i dont know how to correctly edit the file vocations.xml without messing it up. I thought it was easier to try to find someone who already did this. Anyway, can someone explain to me wich variables i need to edit to fix this? It is...
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