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  1. xardas33

    Damage, Armor, Defense Formulas [TFS 1.0][10.41]

    Hello guys. I want ask you where and i can find damage, armor and defense formulas in TFS 1.0 10.41, and how to edit this. Exmaple let every point of armor reduce taken damage by 2, or skills giving much more damage than normal.
  2. xardas33

    Solved Items count when using hotkey - problem

    Working. Thanks
  3. xardas33

    Solved Items count when using hotkey - problem

    Hello. I have problem with number of potions/runes etc. Just look than first: 23:32 Using one of 300 small health potions... 23:32 Using one of 99 small health potions... 23:32 Using one of 98 small health potions... 23:32 Using one of 97 small health potions... 23:32 Using one of 96 small...
  4. xardas33

    Solved TFS 0.3.6 V8.2 - Compiled console type

    Okey thanks. I will try this. It's works ! thank you !
  5. xardas33

    Solved TFS 0.3.6 V8.2 - Compiled console type

    I'm using Dev-C++ 4.9.9.2. There is nothing with "console" in compiler. Before compilation my dev-cpp looking like that: I used TheForgottenServer-console.dev to compile. And after compilation looking like that: And I always copy TheForgottenServer-console.exe to my server.
  6. xardas33

    Solved TFS 0.3.6 V8.2 - Compiled console type

    Hello guys. I want to change my compiled server console from normal to console like in normal TFS. I compiled, beacause I needed autostack items feature. Now I have this console in compiled TFS.exe: And I want to change it like this: How i can do that ?
  7. xardas33

    [Backpack] Auto items stack

    Someone can help me with autostack items in TFS 0.3.6 V8.2 ?
  8. xardas33

    Solved How to set starting cap?

    Okey, so i must change my database type :P thanks
  9. xardas33

    NPC selling key with action ID

    Awesome ! It's working, thanks :):)
  10. xardas33

    Solved How to set starting cap?

    I'm using sqlite and if I edit something in data base this have no effect ;/ maybe script with change starting cap ?
  11. xardas33

    Solved How to set starting cap?

    Hello. How i can set starting cap of player on 1 level? i tried to do this with sqlite studio 2.1.5, but without any effect. I working on TFS 0.3.6 V8.2
  12. xardas33

    Monster Loot Chance

    You asking about loot? So, value is chance to drop item. It's work like that: value="100000" -> 100.000% chance to loot value="10000" -> 10.000% chance to loot value="1000" -> 1.000% chance to loot value="100" -> 0.1% chance to loot value="10" -> 0.01% chance to loot value="1" -> 0.001% chance...
  13. xardas33

    NPC selling key with action ID

    TFS 0.3.6 V8.2
  14. xardas33

    NPC selling key with action ID

    Hello. I need to edit this script, NPC should sell me key with action id (in this situation i need action ID = 4600) Here is full script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) local talkState = {} NpcSystem.parseParameters(npcHandler)...
  15. xardas33

    Solved Lever script problem - autoswitch two levers

    I do some changes and now it's work perfectly :) Here is code: function onUse(cid, item, topos, frompos) -- Lever 1 Unique id 1000, level 2 unique id 1001 local c = { [1] = {x=32099, y=32205, z=8, stackpos=1}, [2] = {x=32100, y=32205, z=8}...
  16. xardas33

    Solved Lever script problem - autoswitch two levers

    Hello guys. Can you help me with edit my script? I used script on two levers and i want to do this: When I switch first lever, second lever with same ID (action, unique) automatically switches too. How to do that ? Or if I switch second lever, first switches automatically too. (switches back...
  17. xardas33

    Lua Error - Npc interface

    How stupid I am... thanks, now it's work without console errors :)
  18. xardas33

    Lua Error - Npc interface

    Hello guys i have problem with my script, first look at script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) local talkState = {} NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid)...
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