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  1. Marcelo Druida

    Lua Function creature:moveTo(position)

    i've already done that void Monster::eek:nThink(uint32_t interval) if (!isInSpawnRange(_position)) { Creature* creature = this->getCreature() FindPathParams fpp; fpp.minTargetDist = 0; fpp.maxTargetDist = 1; fpp.fullPathSearch = true...
  2. Marcelo Druida

    Lua Function creature:moveTo(position)

    Creature(uid):moveTo(Position(1000, 1000, 7)) remember that the path maker has a complexity limit (that can be edited, but not advisable), so dont expect that the creature will move across the whole map works very well as part of a waypoint system
  3. Marcelo Druida

    Request for tfs 1.2

    https://github.com/otland/forgottenserver/blob/master/src/game.h#L538 this std::map contains every alive monster based on his uid. pick a random value to get a random monster. you can create a copy to delete some undesired monster types. - o map tem todos os monstros vivos ordenado por uid...
  4. Marcelo Druida

    Webdesigner designer and webdesigner service

    Preciso de uma identidade visual completa... vou te mandar meu skype
  5. Marcelo Druida

    Programmer TFS Source Programmer (paid)

    I'm thinking of creating a TFS code guide But Id write in Portuguese maybe someone interests in translating being paid I can create a couple systems
  6. Marcelo Druida

    [CANADA] Premia-Global 10.90 - *~~~ New Feature~~~* LOOK IMAGES

    ill be there add me: Pablo Escobar
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