function getMonstersfromAreaRedTurret(pos, radiusx, radiusy, stack)
local monsters = { } -----Keep it empty it's a storage!
local starting = {x = (pos.x - radiusx), y = (pos.y - radiusy), z = pos.z, stackpos = stack}
local ending = {x = (pos.x + radiusx), y = (pos.y + radiusy), z =...