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  1. Lopaskurwa

    How to remove borders from Otclient

    How can i make from this. Red color shows what im trying to remove USING - OTCv8/otclientv8 (https://github.com/OTCv8/otclientv8) And i want to make it look something like. A bit cleaner look
  2. Lopaskurwa

    Lua TFS 1.2 How to add multiple items/extra feature and level requirement in this chest script

    Okay it works but i can spam one chest as many times as i want, lets say i take this chest [1587] = { storage_id = 2550, level_required = 200, maximum_Health_Increase = 1000, maximum_Mana_Increase = 1000, item_rewards = { {1531, 1}, -- {reward_id...
  3. Lopaskurwa

    Lua TFS 1.2 How to add multiple items/extra feature and level requirement in this chest script

    Hello how can i add multiple items in this code and extra feature which i have in my functions.lua which is addExtraHealth = Howmuchyouwanttoadd addExtraMana = Howmuchyouwanttoadd, And need level requirement Not sure whats the right structure for it maybe something should look...
  4. Lopaskurwa

    Lua Is it possible to add storage on Trader npc?

    No errors but didnt worked
  5. Lopaskurwa

    Lua Is it possible to add storage on Trader npc?

    Is it possible to add a storage check for a trader? Lets say if you he doesnt have storage 6541 npc would say "You have to finish blablabla" so trade wont open and if he have that storage it would allow to type trade. And whats the max amount money you can ask from player is it 999gold or...
  6. Lopaskurwa

    MyACC how to put image on character samples

    No its fine i can adjust .vocation-label__img { max-width: 200%; } 2. This is what i mean. When images should be below text "SELECT YOUR CHARACTER" as you can see they are on the same line EDIT: FIXED IT WAS ISSUE WITH TD
  7. Lopaskurwa

    MyACC how to put image on character samples

    Yes its pretty much perfect but would be great to adjust two thinks. Flex container would contain 5 items not 2 And they are on paragraph <td width="160"><br/><b>Select your vocation:</b></td> when they should be below text Select your vocation. Tried using <p> or <br> non worked
  8. Lopaskurwa

    MyACC how to put image on character samples

    Lol what a top tier answer wow just wow i can believe how much information i got. "-How can i make this code?" "-You can achieve it trough lua". "-How can i a draw a nice face?" "-You can achieve it trough pencil". "-How can i drift like a professional?" "-You can achieve it trough car".
  9. Lopaskurwa

    MyACC how to put image on character samples

    Hello how to put image on "Character Creation" when you creating character lets say Knights Sample this knight sample would have Knight image and says Knight below. Example . Because now its just a like this Knight Mage Archer Balabla Balablasd and etc which is boring. Code...
  10. Lopaskurwa

    TFS 1.2 is Position(x, y, z) default tfs feature?

    Hmmmm, maybe this should work then? function onDeath(creature, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) local percent = creature:getMaxHealth() * 0.50 for k, v in pairs(monsterSystem) do if v.name:lower() == creature:getName():lower() then...
  11. Lopaskurwa

    TFS 1.2 is Position(x, y, z) default tfs feature?

    I mean there is no errors i just saw people putting Position(x, y, z) to a local and nothing handles that position and it works. TFS 1.2 How can i edit this code so it would spawn only one Boss...
  12. Lopaskurwa

    TFS 1.2 is Position(x, y, z) default tfs feature?

    Yo got an question what i noticed people use Position(x, y, z) and they dont add any script to a code so probably because its a stock feature in TFS right? So i tried using it on my local config but that shit didnt worked :D maybe information i have is false i guess because i mean...
  13. Lopaskurwa

    TFS 1.2 onDeath reward after killing monster

    Works, thanks
  14. Lopaskurwa

    TFS 1.2 onDeath reward after killing monster

    Hello, i found this script in otland trying to figure it out why nothing happens. How i understand this code should work like this if you deal 50% damage to this monster you will get reward so lets say i do 51(gets reward) and other player 49(doesnt get reward). So code looks like this. Though...
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