• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. kokokoko

    What about an Otland Cloud?

    As much as I like the idea, my concern is that we very likely won't have many active contributors nor a significant enough amount of people who would be interested and/or benefit from such a service. Furthermore, assume we would actually get a small amount of contributions; who would take on the...
  2. kokokoko

    Speedmapping

    I. Require. More. FLOORS! :( http://speedy*****malware.localhost/kJ6Qr/mighty-castle.otbm
  3. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    Something like this perhaps? Edit: Having it unplayable (borders go nuts in-game) drove ME nuts, so here's a modified version :p
  4. kokokoko

    Speedmapping

    Time's up! http://speedy*****malware.localhost/ZEG4X/waterfall-temple.otbm
  5. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    Thanks! :) As for ID's, the stone is 22167, 22195 and the sand is 10441, 21625 (ground tile & borders respectively).
  6. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    More stuff! In-Game:
  7. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    Trying to mix things up a little from the way I usually do nature~
  8. kokokoko

    Althea ¤ A New World ¤ Mapping Thread ( Scripting atm, low activity on mapping part )

    Looking good! I particularly like the grim reaper area, it's enticing :) Here are some pointers for the third image. I thoroughly dislike the usage of the corners marked in red in this way, but you might prefer them over the other ones; I still thought I'd point it out though:
  9. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    In addition to Rik's suggestions; Randomize that grass! <brush name="grass" type="ground" server_lookid="4526" z-order="3500"> <item id="4526" chance="125"/> <item id="4527" chance="10"/> <item id="4528" chance="25"/> <item id="4529" chance="25"/>...
  10. kokokoko

    Speedmapping

    I request a pigeon spawn.
  11. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    Great idea with the house! The whole piece is fantastic, too!
  12. kokokoko

    Speedmapping

    I initially followed the 'fancy' request, but snakes were too hard to pass up :p Download: http://speedy*****malware.localhost/xHn58/Fancy-reward-room.otbm
  13. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    I second Neon's reply, holy shit. Excellent!
  14. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    Beautiful! I love the colours :)
  15. kokokoko

    Can someone help me add if statements to this script pls

    Hey :) This can be accomplished using the modulus function, %. Here's a function that returns a number to the nearest multiple of 50, and has an upper bound of 400. function getNewSkill(currentSkill, upperBound) local newSkill = currentSkill + 50 - currentSkill % 50 return (upperBound...
  16. kokokoko

    hi i am maek map

    I definitely agree! Something tells me people really do not appreciate the beauty of this extremely intricate piece. Thus, I have here my most humble attempt at a simple recreation of his masterpiece that will hopefully aid the laymen in their comprehension of the original artwork. Off to...
  17. kokokoko

    [Archived] "[Quick Showoff] Post your latest maps"

    Inspired by daadyboy5 :)
  18. kokokoko

    Player.setExhaustion, Player.getExhaustion [TFS 1.0]

    This script has me confused as for how it would work. Could someone explain this to me? From looking at the script, the only time when the storage changes is when you set it yourself. Thus, how could local storage = self:getStorageValue(value) if storage <= 0 then return 0 end ever compute as...
  19. kokokoko

    Vexin Mapping Thread

    I like it! Something has me feeling like you're going a bit overboard with details though, but I guess that comes down to preference :) One thing that bothers me though is the irregularity of it all; there are very few straight lines, everything is bent and curved and it kind of makes it...
Back
Top