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  1. Oskar1121

    [Showoff] Dungeon System

    Here is my own Dungeon generator :> But your own looks really nice. Is this random generator or you're using static maps?
  2. Oskar1121

    [Archived] "[Quick Showoff] Post your latest maps"

    Ugh.. The last ones two are ugly :/ I don't like these pink tiles
  3. Oskar1121

    ObjectBuilder - Change transparency option

    Hi everyone, I've problem with ObjectBuilder, I'd change transparency option for my tibia.dat and tibia.spr files, but when I check the box and try to compile I got an error: Error: Invalid sprite pixels length at otlib.sprites::Sprite/setPixels() at otlib.sprites::Sprite/set...
  4. Oskar1121

    [France]Ranger's Arcani |NEW CLASS|BETA|FULL CUSTOM|

    Working on new UI
  5. Oskar1121

    [OTClient Mod] Auto Screenshot and Fast Screenshot

    The same as up ^ I've got transparent (black) screens
  6. Oskar1121

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    Closed, Shadowsong don't have time for this project at the moment.
  7. Oskar1121

    [France]Ranger's Arcani |NEW CLASS|BETA|FULL CUSTOM|

    New mysterious and crazy quest!
  8. Oskar1121

    Fade tile

    Just visit mapview.cpp, that's really easy mechanics, but ugly while you're playing (looks good only on videos)
  9. Oskar1121

    Hover-Mouse Item Information

    My sending function looks like this: void ProtocolGame::sendItemAttributes(const uint16_t clientId, const ItemAttributesMap& itemAttributesMap) { NetworkMessage_ptr msg = getOutputBuffer(); if(!msg) return; TRACK_MESSAGE(msg); msg->AddByte(SEND_ITEM_ATTRIBUTES)...
  10. Oskar1121

    Hover-Mouse Item Information

    It's really easy. Just send your item ID and basic attributes from engine to client.
  11. Oskar1121

    Hover-Mouse Item Information

    Something like that?
  12. Oskar1121

    Area effect and damage effect in wrong order

    combat.cpp and game.cpp
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