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  1. Thorn

    TFS 1.X+ Massive raid problem tfs 1.2

    that's how its originally, but that generates the error from main post :O
  2. Thorn

    TFS 1.X+ Massive raid problem tfs 1.2

    Hello mate sorry the late response, something is wrong with the positions, the position i entered is correct but isnt working properly. If i use your line, there's no error but it doesnt summon monsters in the specific area, if i use original line, there are monsters but i get the error
  3. Thorn

    TFS 1.X+ Massive raid problem tfs 1.2

    Ouch, thanks but didnt work Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/raids/ogres.lua:onTime data/globalevents/scripts/raids/ogres.lua:12: bad argument #2 to 'random' (interval is empty) stack traceback: [C]: in ? [C]: in function 'random'...
  4. Thorn

    TFS 1.X+ Massive raid problem tfs 1.2

    Hello guys, i have a script that summons a massive raid, the problem is that is not summoning the monsters and shows and error, the weird thing is that i have an exact copy for another raid, just changhing monsters, amount of monsters and positions and it works perfectly, idk why this one doesnt...
  5. Thorn

    starting with sprites

    these are made by anevis Ingots
  6. Thorn

    Otclient spanish/portuguese fonts

    Hello guys! im in a fast need of otclient fonts verdana 1250/1252 in spanish and portuguese plzz!! i tried to add it myself but i really dont know how i beg for someone with these fonts!! i can pay actually, i hope not, but if necesary i can thanks!!
  7. Thorn

    Graphic Designer Looking for someone to make me new GUI Otclient

    Hello guys, im looking for someone that can help me have a unique look in my otclient, i need windows for everything, like skills, equipment, custom windows too, etc... i can pay for every piece, can't pay for a full order because order usually changes in time due to requirements changes. this...
  8. Thorn

    Shikate - Pixelart

    love the bed! <3 xd jk, great as always mate! :D my favourite is me med kit :D
  9. Thorn

    Ochmar, 0 - 365

    I love your enthusiasm, a piece of advice, use more contrast :D and you will see how the sprites will start looking better ;)
  10. Thorn

    Feature [TFS 1.3] Monster Levels

    @Stigma would you be willing to do a few adjustments for $$? - add also a multiplier for exp in config.lua -/m monster,level
  11. Thorn

    Feature [TFS 1.3] Monster Levels

    Awesome system! worked great for me! i just was wondering if it's possible to say like /m cyclops,100 to summon monsters with level? and not randomly?
  12. Thorn

    directional spell custom big sprite tfs 1.3

    thanks! it worked nice :D
  13. Thorn

    directional spell custom big sprite tfs 1.3

    oh but how does this spell know the other magic effects? the one looking north, south, etc
  14. Thorn

    directional spell custom big sprite tfs 1.3

    Hello guys, i find myself needing a spell and can't pay my programmer right now, so im asking the community for help with this, is very important to me i need a TFS 1.3 spell that shoots a sprite like kamehameha wave, but using a custom kamehameha wave, lets say a sprite of 96 width and 64...
  15. Thorn

    Solved "He is a Tutor" onLook tfs 1.2-1.3

    Worked perfectly thanks!!
  16. Thorn

    Solved "He is a Tutor" onLook tfs 1.2-1.3

    Hey buddy sorry this didnt work, not showing tutor
  17. Thorn

    Solved "He is a Tutor" onLook tfs 1.2-1.3

    Hello guys, i tried what azhel tried but didnt work for me, this is what i currently have: function Player:onLook(thing, position, distance) local description = 'You see ' if thing:isItem() then if thing.actionid == 5640 then description = description .. 'a...
  18. Thorn

    Trying to make a spider

    for me is notorious is a 3D, but i love it, i dont discredit it because not being pixelart, i love new ways of making graphics for these types of games! keep it up! :D
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