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    [USA] InfernalOT 8.6 8-12-13

    Bump. Dedicated doing great:))
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    [USA] InfernalOT 8.6 8-12-13

    Come check out the servers community its friendly and tons of events
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    [USA] InfernalOT 8.6 8-12-13

    Now dedicated host :) - - - Updated - - - Sorry bout downtime I think the dedi reset and had automatic updates
  4. B

    [USA] InfernalOT 8.6 8-12-13

    Back on. Sorry had net problems - - - Updated - - - Now dedicated host :))
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    [USA] InfernalOT 8.6 8-12-13

    For sure man 35-45 all day every day n more new updates comin
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    [USA] InfernalOT 8.6 8-12-13

    :) growing fast
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    [USA] InfernalOT 8.6 8-12-13

    olol I don't know any servers besides when ur testn that isnt 7171 - - - Updated - - - Bump - - - Updated - - - Bump:) 42 players
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    [USA] InfernalOT 8.6 8-12-13

    cuz these mods are fucking jokes i forgot my port and they deleted.. LOL i didnt know ots are hosted on other ports besides 7171 - - - Updated - - - bump. fixed it .. sorry for that
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    [USA] InfernalOT 8.6 8-12-13

    ya Lol its because I posted from cell phone. Il fix it when I get off work and get home:)
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    [USA] InfernalOT 8.6 8-12-13

    UPDATED 9-10-13 come have fun:) infernalot.hopto.org = ip address port 7171 client 8.6 NOW DEDICATED HOST:) Infernalot.hopto.org for accounts and website - 100% custom map ,999x exp,/ staged exp per promotions List of the things we added and changed : -NEW MINING EVENT SYSTEM FOR A NEW SET:)...
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    [Compiling] [WINDOWS] How to set up a compiler [Noob friendly] [Tutorial]

    ok so i complied mine and i was wondering we have been having so much trouble lifting the hp and mp and exp and damage amounts we got it working but only allowed 4.8 bil and then u had to do the command in game . cuz on log out and in it would kill ur char.. any ideas or help let me know. thanks
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    Couldn't establish connection to SQL Database!

    I've seen many times that people have put a password in config.lua for mysql but never actually set a password for mysql itself
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    Lua exp rate

    Put this in your on advance creatures script local difference = (toLevel - fromLevel) If(difference > 10) then doPlayerAddLevel(cid, -difference) doPlayerAddLevel(cid, 10) end This will make it so that no matter what when you gain levels if its more than 10 then it gives only 10 levels...
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    Solved Freeze rune

    try changing function removed(cid) doCreatureSetNoMove(cid, 0) doRemoveCondition(cid,CONDITION_EXHAUST,1) doRemoveCondition(cid,CONDITION_EXHAUST,2) end to function removed(cid) if not(isPlayer(cid)) then return true end doCreatureSetNoMove(cid, 0)...
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    Solved deathBroadcast

    Fixed - test it local config = { affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? killStorageValue = 3943, deathStorageValue = 3944, -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS...
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    Lua onPrepareDeath Issue

    When our players die they lose levels and such in pvp arena, I would like to change that, so what is the getTileInfo(cid).??? for pvp tile? or is there I different way I can do this?
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    Solved my ot exp

    the lower the number for attackspeed the faster it is, and what creaturescripts do you have for preparedeath?
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    SpellLearn by ShopSystem! URGENT!

    There ideas are your best bet, but... if you really want to do it from site without an item, you would have to script into the website to give the player either a storage value and when they log in the learn the spell or to actually edit the database player spells which we would need to know...
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    Solved my ot exp

    attack speed is changed in data>xml>vocations.xml and the first question I'm not quite understanding, are you saying that the low level didn't lose levels when the high level killed them?
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    Solved Last Login

    I think we'll need your whole script to see how your log time is saved in the database, this script doesn't give us the info we need, this script only reads what the database gives it
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