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  1. EvulMastah

    OTClient 1.0 (Release)

    Yeah. Just what I thought. I could not find not even one sensible contribution you did and just wanted to verify, since you've told @Mehah that your "contributions" don't need multiple fixes after. I am not surprised, because no contributions = no fixes. The thing is, @Mehah is sparing his free...
  2. EvulMastah

    OTClient 1.0 (Release)

    @Source can you link to your actual contributions? And downgraded TFS 1.3 is not vanilla.
  3. EvulMastah

    C++ anti paralyze per outfit monsters.cpp

    Not true at all. That's not how condition suppressions work :rolleyes:
  4. EvulMastah

    C++ anti paralyze per outfit monsters.cpp

    Just expose managing player's condition suppressions by lua and add/remove paralyse on outfit change event
  5. EvulMastah

    Crowdfunding community projects

    Check what year most of my posts are.
  6. EvulMastah

    Crowdfunding community projects

    Thanks, removed the module & the autistic gatekeeper accepted it. You should be happy now.
  7. EvulMastah

    Jeff, where the f did you go?

    i am here, whats up
  8. EvulMastah

    MyACC Parse error: syntax error, unexpected '->' when trying to make kill counter

    php is money, so you use dollars for variables; $player
  9. EvulMastah

    Condition never ends if player stands over magic field

    https://otland.net/threads/bug-tfs-1-4-initdamage-attribute-in-fields-doesnt-work-properly.278973/#post-2683903
  10. EvulMastah

    [Bug] TFS 1.4+ InitDamage attribute in fields doesn't work properly.

    https://github.com/otland/forgottenserver/blob/master/src/creature.cpp#L1079
  11. EvulMastah

    Get skill within a Spell

    Creature is the player, when the player is the caster. :rolleyes:
  12. EvulMastah

    TFS 0.X 0.3.7 Red Skull problem.

    https://github.com/otland/tfs-old-svn/blob/0.3/player.cpp#L4018-L4019 Check your allowFightback config option? 🤔
  13. EvulMastah

    C++ arm and def formula

    Yeah, sorry. Mixed up when pasting links, updated the post.
  14. EvulMastah

    C++ arm and def formula

    Armor: https://github.com/otland/forgottenserver/blob/215713d6916044ec277517c22189c9485236e1a2/src/creature.cpp#L869-L875 + forgottenserver/player.cpp at 215713d6916044ec277517c22189c9485236e1a2 · otland/forgottenserver...
  15. EvulMastah

    C++ [TFS 1.3] Add color palette to day/night cycle

    I think the easiest way to make it is to implement the colours palette as map<hour, colour> and when checking the light/updating the world time set the light colour from hardcoded 215 to the one from map[hour]. 🤔
  16. EvulMastah

    Error misleading indentation in Linux

    Who told you you cant? Bloody liar.
  17. EvulMastah

    Error misleading indentation in Linux

    Compare it with the upper if. See the difference. Problem solved.
  18. EvulMastah

    Tibia dieing?

    CipSoft is genereting more revenue with every year, does it look like dieing?
  19. EvulMastah

    C++ Monster level

    Probably because of an overflow (underflow) in uint8_t when the storage is not set (-1).
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