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  1. Logarithmic

    Runa Infinite, lever Mana Potion

    He means so female characters have infinite runes. lol
  2. Logarithmic

    [Sweden] [8.54] <OT Madness II> Custom Map, Spells, Vocations | Dedicated (24/7)

    of all people, you should be the one who plays.. in an earlier thread I saw you post that "Unline, Collapser, and Necroxia are all good servers" which imo they are... but this server defiantly falls into that category.
  3. Logarithmic

    This is so f***ing hilarious!

    "Someone decided to have sex in the vase, just clean it up.. KABOOM" HILARIOUS.. :D
  4. Logarithmic

    [Sweden] [8.54] <OT Madness II> Custom Map, Spells, Vocations | Dedicated (24/7)

    @Thread, I forgot to post screenys, so I'll start taking some =D
  5. Logarithmic

    doesnt do anything

    what the hell is that?
  6. Logarithmic

    [Sweden] [8.54] <OT Madness II> Custom Map, Spells, Vocations | Dedicated (24/7)

    No need for one, theres '!highscores' ingame, an account manager, !online command.. what else do you need? @Topic; this server is awesome ^^
  7. Logarithmic

    [Sweden] [8.54] <OT Madness II> Custom Map, Spells, Vocations | Dedicated (24/7)

    After playing for an hour~ I'd suggest this to everyone, it's really a unique & fun server
  8. Logarithmic

    [Sweden] [8.54] <OT Madness II> Custom Map, Spells, Vocations | Dedicated (24/7)

    I'm going to play this while Im waiting for my mapper to finish some maps, this server looks very promising.
  9. Logarithmic

    [REQUEST]Banshee Quest Tiles

    As I clearly stated, use this script and put it for all the tiles EXCEPT the path you want.. it's not really as difficult as your making it to be.
  10. Logarithmic

    Webdesign First one I've ever scripted properly

    Could care less for the background graphic, but congrats on the scripting & design :D
  11. Logarithmic

    Solved Problem with COPY PASTE in Remeres

    Ive had the same problem for as long as I can remember.
  12. Logarithmic

    Spell

    1000 = 1 second, thats all I know.
  13. Logarithmic

    Spell

    Edit this: addEvent(doCombat, 100, cid, combat1, var) addEvent(doCombat, 200, cid, combat2, var) addEvent(doCombat, 300, cid, combat3, var) addEvent(doCombat, 400, cid, combat4, var) addEvent(doCombat, 500, cid, combat5, var)
  14. Logarithmic

    [REQUEST]Banshee Quest Tiles

    local cfg = { backpos = (x=100, y=100, z=7), msg = Fail!, effect = CONST_ME_TELEPORT } function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if isPlayer(cid) then doTeleportThing(cid, backpos) and doCreatureSay(cid, "..cfg.msg..", TALKTYPE_ORANGE_1) and...
  15. Logarithmic

    Lua Spell runes

    Edit items.xml, I guess you just remove it's chargers from there.
  16. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    It works absolutely perfect, thank you :) edit; sorry for double post.
  17. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    Ok well thanks, I'll test the script now when the compiler finishes.
  18. Logarithmic

    Request

    here, Luvin~ was close.. but he had a spelling error; local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end...
  19. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    Maybe I've done something wrong, but I've got a compiling error: .Desktop\0.3.6pl1 source\weapons.cpp In member function `virtual int32_t WeaponWand::getWeaponDamage(const Player*, const Creature*, const Item*, bool) const': Can you be more specific on what to replace, you weren't as clear with...
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