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  1. guiismiti

    Get sprite of an Item with ID

    Anybody? Also, does anybody know a way to remove the sparkles from golden boots? Is editing the sprites the only way to do it? I'm using the old sprite and those sparkles are still there... Edit - nvm about the golden boots, just found out that there's a sprite for each sparkle
  2. guiismiti

    Nothing to fully working server with RL map on Debian 7. Or just how to configure a dedicated server

    Hey @dominique120 I'm using Raspbian (should be the equivalent to Debian 8) What should I change on /etc/nginx/sites-available/default ? Here is my file, and I tried changing about the same that you did, and I got errors. ## # You should look at the following URL's in order to grasp a solid #...
  3. guiismiti

    Compiling TFS 1.1 on Raspberry Pi or Debian 7

    @forgee I used jessie now sudo apt-get update sudo apt-get upgrade sudo apt-get dist-upgrade And then I got the stuff I needed (libpugixml-dev), and it's compiled now :) Thank you very much, I'll test the server today.
  4. guiismiti

    WASD walker

    So, I still want to use hotkeys on my F1~F12, but the app doesn't recognize the input of those keys...
  5. guiismiti

    Compiling TFS 1.2

    @HalfAway A noob question... I've been trying to update cmake without success. I'm not able to compile TFS 1.2 because it says I need the version 2.8.12 (I have 2.8.9). It looks simple to fix but I have no experience with Debian. Can you help me? Some more info... I'm trying to compile it on...
  6. guiismiti

    Compiling TFS 1.1 on Raspberry Pi or Debian 7

    I've been trying to update cmake without success, any tips? Edit: I'm not sure I can get a newer verion than 2.8.9 on rpi. Is there still a link to get 1.1 sources instead of 1.2? Another edit: It's been years I don't do anything on Linux. I manually installed cmake 2.8.12. Now I'm missing...
  7. guiismiti

    Raspberry PI - can start Open Tibia Server?

    @forgee @trollebror I only read these now, didn't see the alerts. I've cut most of my global map, down to 30~31Mb. I just started using the pi2 now, and I'm gonna try to compile it with the TFS 1.1 tutorial (I'm using TFS 1.2, not sure if there are any differences to compile it).
  8. guiismiti

    Get sprite of an Item with ID

    I know this is an old thread, but, in 10.77, the golden boots sprite is 488.bmp, and in RME or ItemEditor say cid 3555 What am I missing?
  9. guiismiti

    Gargoyle statues are not readable

    Yes, I set the gargoyle statue to "readable", replaced the items.otb in RME. Then (and only then) I was able to write things in the gargoyle statue in RME. When I tested it in game, it was readable like a book, and not a sign. If you look at it, it won't display the text, but if you click on it...
  10. guiismiti

    Gargoyle statues are not readable

    Hi again, I listed a couple things I need to edit in my items.otb, and one of them is that the gargoyle statues are not readable (like signs). If I set it to readable, I won't get the text when I look at it, but I will get an opened book if I use it. This is what my gargoyle statue looks like...
  11. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    I can't edit my post and I want to paste the code here, for ease of access This is in onSay if ch == "l" or ch == "e" then target:addExperience(getExpForLevel(target:getLevel() + 1) - target:getExperience(), false) And this is the exp function local function...
  12. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    Does anybody know why it freezes (a lot) when using /addskill to add levels? Freezes so much I get kicked some times (it's proportional to the amount of exp added). Is there also a fix for this already?
  13. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    I believe the code he pasted in the last reply is the best one. It's working well.
  14. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    I'm getting "the depot is empty" with the new code. But I edited the old one, it's pretty good. Added the transformation for the lever, blue sparks on player if successfully used, and the cap thing I made worked. Thanks :)
  15. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    It is working, and it's very simple. The only detail (I'm trying to fix now) is that, if the weight of everything inside the depot > player cap, it won't pick anything. I'll just get the player cap after using the lever and, in the items table, will use a variable for the cumulative weight of...
  16. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    I'm using actions now, it's more practical. So, I'm still editing the function, and it will Scan the depot using the same function I posted, adding all items + count to a table; Add items the player can carry to a backpack and give it to the player; Scan the backpack and delete those same...
  17. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    I added a new parameter to addContainerItems, the depot. So, after adding the item to the container, it should be removing it from the depot. Here is the part of the function that has been changed. if count > 1 then if (counter < free) then...
  18. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    I forgot to mention that I'm using TFS 1.2 (it's in the title now)
  19. guiismiti

    Solved [TFS 1.2] Transfering items from opened container to player

    Hi again, This should be simple, but I've been stuck for a while now. Like I said in another post a few days ago, I'm using depot 34 to send loots, for practicality - I'm too lazy to loot dead stuff every single time I kill it :) Since I'm even more lazy than that, I created a talkaction...
  20. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    Set the new frontier and wote quests storages on login. Or remove the storages when the player tries to talk to the npcs or use the items.
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